DmElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatoruse parent particles for emission scalingscale emission to used control pointsemission_durationemission_rateemission_start_timeoperator fade oscillateoperator end fadeoutoperator start fadeoutoperator end fadeinoperator start fadeinfunctionNamealpha_minalpha_maxalpha_random_exponentcolor1color2tint_perctint control pointtint clamp mintint clamp maxtint update movement 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minimumVisibility input maximumVisibility Alpha Scale minimumVisibility Alpha Scale maximumVisibility Radius Scale minimumVisibility Radius Scale maximumanimation ratelength fade in timemax lengthmin lengthnum_to_emitmaximum emission per framenum_to_emit_minimumemission count scale control pointemission count scale control point fieldsequence_maxsequence_minTrace LengthUse radius for Per Particle Trace Lengthminimum velocitymaximum velocitycollision groupPer Particle World Collision TestsOffset instead of accelerateOffset proportional to radius 0/1Inherit from Parentcontrol points to broadcast to children (n + 1)Child Group ID to affectmax constraint passesdraggravityproportional 0/1fade out time exponentfade out time maxfade out time minease in and outfade biasfade in time exponentfade in time maxfade in time minstart/end proportionalend time maxend time minstart time maxstart time minoscillation frequency maxoscillation frequency minoscillation rate maxoscillation rate minoscillation 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B2vj_base\particle\muzzleflash_animated_02\muzzleflash_anim_02.vmt  A A A?@ =    PGA 1twist around axis0/.-,B ? 1emit_instantaneously0/.-,+}{|~ 1Alpha Random4?3x2d,-./0 1Lifetime Random>?=L><L>,-./01Position Within Sphere RandomLKJI H G?F=EDCB A ?@?,-./0 1Radius Random0/.-,M@ANAO? 1Color Random;B:98765,-./0 1Rotation RandomS@RHCQ CP,-./0 1Position Modify Offset Random D,-./01Sequence Random,-./0 1Radius Scalee?`d?cL=bL?a,-./01Lifespan Decay,-./0 1Alpha Fade In Random??,-./01Movement Lock to Control Pointfgh?i?j?k?l?m?D,-./0 1Alpha Fade and Decay0/.-,W?XYZ=[=\?1render_animated_spritesw@v?u?t?sr?qp?o,-./0nS"%c$^_`ab#VWXYZ[\]"U! 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1emit_continuously'()=*A+,-=./0 1Alpha Random4?32d,-./0 1Lifetime Random>?==<L=,-./01Position Within Sphere RandomLKJI H G?F=EDCB A ?@?,-./0 1Radius Random0/.-,M@ANAO? 1Color Random;B:9876B5',-./0 1Rotation RandomS@RQP,-./0 1Position Modify Offset Random ?? ??D,-./01Sequence Random,-./0 1Radius Scalee?`d=c>b?a,-./01Lifespan Decay,-./0 1Alpha Fade In Random??,-./01Movement Lock to Control Pointfgh?i?j?k?l?m?D,-./01render_animated_spritesw?v?u?t?sr?qp?o,-./0n"%$#"! vj_base\effects\mp5_muzzle_card\mp5_muzzle_card_add.vmt  A A A?@ =    PGA 1twist around axis ?B,-./0 1emit_continuously0/.-=,+*A)=(' 1Alpha Random0/.-,223d4? 1Lifetime Random0/.-,<L===>?1Position Within Sphere Random0/.-,?@A ?B CDEF=G?H I JKL 1Radius RandomO?NAM@A,-./0 1Color Random0/.-,5;6H789:;B 1Rotation Random0/.-,PQRS@ 1Position Modify Offset Random0/.-,D ? ?1Sequence Random0/.-, 1Radius Scale0/.-,ab?c=d>`e?1Lifespan Decay0/.-, 1Alpha Fade In Random0/.-,??1Movement Lock to Control Point0/.-,Dm?l?k?j?i?h?gf1render_animated_sprites0/.-,op?qr?st?u?v?w?n"%$#"! dparticle\particle_glow_04_additive.vmt  A A A?@ =    PGA 1emit_instantaneously~|{}+,-./0 1Color Random;B:9876_5,-./0 1Alpha Random4?32d,-./0 1Lifetime Random>?=><L>,-./01Position Within Sphere RandomLKJI HCH HBG?FBEHBDCB A @?,-./0 1Trail Length Random0/.-,T #*HB+,-./0 1Alpha Random0/.-,234? 1Lifetime Random0/.-,<?=?>?1Position Within Sphere Random0/.-,??@@A ???B CDEFffpBG?H BI CJKL 1Radius RandomO?NAM A,-./0 1Rotation RandomS?RCQP,-./0 1Position Modify Offset Random0/.-,D @1Sequence Random,-./0 1Alpha Fade and Decay0/.-,W?XYZL>[=\? 1Radius Scale0/.-,ab>cL=d>`e? 1Movement BasicL> BB,-./01render_animated_sprites0/.-,op?qr?st?u?v?w?n"%$#"! dparticle\smoke1\smoke1_additive.vmt  A A A?@ =    PGA 1emit_continuously0/.-,+*HB)L>(' 1Alpha Random4?32,-./0 1Lifetime Random>?=?<?,-./01Position Within Sphere RandomLKJI HCH BG?F=EDCB A ???@@??,-./0 1Radius Random0/.-,MANAO? 1Rotation Random0/.-,PQ?R@S? 1Position Modify Offset Random @ D,-./01Sequence Random0/.-, 1Alpha Fade and Decay\?[=ZL>YXW?,-./0 1Radius Scalee?`d>cL>b?a,-./0 1Movement Basic0/.-, BB>1render_animated_spritesw?v?u?t?sr?qp?o,-./0n""%$#"! deffects\muzzleflash1.vmt  A A A?@ =    PGA 1emit_instantaneously~|{}+,-./0 1Alpha Random4?3(2,-./0 1Color Random;B:98765,-./0 1Lifetime Random>?=L><L>,-./01Position Within Sphere RandomLKJI HCH BG?FEDCB A ???@?,-./0 1Radius RandomO?NAMA,-./0 1Position Modify Offset Random ? ?D,-./0 1Rotation RandomS?RCQP,-./0 1Alpha Fade and Decay\?[?Z?YXW?,-./0 1Radius Scalee333?`d>cb?a,-./01Movement Lock to Control Pointfgh?i?j?k?l?m?D,-./01render_animated_spritesw=v?u?t?sr?qp?o,-./0n1 1Movement Basic0/.-, "%$#"! deffects\muzzleflash1.vmt  A A A?@ =    PGA 1emit_instantaneously0/.-,+}{|~ 1Alpha Random0/.-,23(4? 1Color Random0/.-,5x6x789:;B 1Lifetime Random0/.-,<L>=L>>?1Position Within Sphere Random0/.-,?@A ???B CDEFG?H BI HCJKL 1Radius Random0/.-,MANAO? 1Position Modify Offset Random0/.-,D ? ? 1Rotation Random0/.-,PQRCS? 1Alpha Fade and Decay0/.-,W?XYZ?[?\? 1Radius Scale0/.-,ab?cd>`e333?1Movement Lock to Control Point0/.-,Dm?l?k?j?i?h?gf1render_animated_sprites0/.-,op?qr?st?u?v?w=n"%$#"! deffects\muzzleflash4.vmt  A A A?@ =    PGA 1emit_instantaneously~|{}+,-./0 1Alpha Random4?3P2,-./0 1Color Random;B:9876x5x,-./0 1Lifetime Random>?=L><L>,-./01Position Within Sphere RandomLKJI HCH BG?FEDCB A ???@?,-./0 1Radius RandomO?NAMA,-./0 1Position Modify Offset Random >̾ >̾D,-./0 1Rotation RandomS?RCQP,-./0 1Alpha Fade and Decay\?[>Z?YXW?,-./0 1Radius Scalee333?`dL>c>b?a,-./01Movement Lock to Control Pointfgh?i?j?k?l?m?D,-./01render_animated_spritesw=v?u?t?sr?qp?o,-./0n"%$#"! vj_base\particle\muzzleflash_animated_02\muzzleflash_anim_02.vmt  A A A?@ =    PGA 1twist around axis0/.-,B ? 1emit_instantaneously~|{}+,-./0 1Alpha Random4?3x22,-./0 1Lifetime Random>?=L><L>,-./01Position Within Sphere RandomLKJI H G?F=EDCB A ?@?,-./0 1Radius Random0/.-,M@ANAO? 1Color Random;B:9876<5<,-./0 1Rotation RandomS@RBQBP,-./0 1Position Modify Offset Random ? ?D,-./0 1Radius Scalee?`d?cL=b?a,-./01Lifespan Decay,-./01Movement Lock to Control Pointfgh?i?j?k?l?m?D,-./0 1Alpha Fade and Decay\?[=Z=YXW?,-./01render_animated_spritesw@v?u?t?sr?qp?o,-./0n"%$    # "! 2vj_base\particle\muzzleflash_animated_02\muzzleflash_anim_02.vmt  A A A?@ =    PGA 1twist around axis ?B,-./0 1emit_instantaneously~|{}+,-./0 1Alpha Random0/.-,2d3x4? 1Lifetime Random0/.-,<L>=L>>?1Position Within Sphere Random0/.-,?@A ?B CDEF=G?H I JKL 1Radius RandomO?NAM@A,-./0 1Color Random0/.-,5<6<789:;B 1Rotation Random0/.-,PQ CRHCS@ 1Position Modify Offset Random0/.-,D 1Sequence Random0/.-, 1Radius Scale0/.-,abL?cL=d?`e?1Lifespan Decay0/.-, 1Alpha Fade In Random0/.-,??1Movement Lock to Control Point0/.-,Dm?l?k?j?i?h?gf 1Alpha Fade and Decay\?[=Z=YXW?,-./01render_animated_sprites0/.-,op?qr?st?u?v?w@n"%$#"! 2vj_base\effects\mp5_muzzle_card\mp5_muzzle_card.vmt  A A A?@ =    PGA 1twist around axis0/.-,B ? 1emit_continuously'()=*A+,-=./0 1Alpha Random4?32,-./0 1Lifetime Random>?==<L=,-./01Position Within Sphere RandomLKJI H G?F=EDCB A ?@?,-./0 1Radius Random0/.-,M@ANAO? 1Color Random;B:9876x5x,-./0 1Rotation RandomS@RQPB,-./0 1Position Modify Offset Random D,-./01Sequence Random,-./0 1Radius Scalee?`d>c=b?a,-./01Lifespan Decay,-./0 1Alpha Fade In Random??,-./01Movement Lock to Control Pointfgh?i?j?k?l?m?D,-./01render_animated_spritesw?v?u?t?sr?qp?o,-./0n"%2$+,-./01# "#$%&'()*"!! particle\vistasmokev1\vistasmokev1.vmt  A A A?@ =    PGA 1emit_instantaneously0/.-,+{|d}~1Position Within Sphere RandomKJI H G?FEDCB A ???@?,-./0L 1Rotation Random0/.-,PQRCS? 1Alpha Random0/.-,2#3<4? 1Radius Random0/.-,M@@N@O? 1Lifetime Random0/.-,<?=?>?1Sequence Random,-./01Velocity Repulse from WorldB0/.-, AAADEBRISD 1Sequence Two Random0/.-, 1Color Random7L>6***5333,-./089:;B 1Movement Basic= A,-./01Lifespan Decay,-./0 1Alpha Fade Out Random?333?333?,-./0? 1Radius Scalee?`d`@c?b?a,-./0 1Alpha Fade In Random?==,-./01Oscillate Scalar??>>=̽,-./0@> 1Color Fade0/.-,]x^>_=`1render_animated_sprites0/.-,w@@L=op?qr?st?u?v?n"%C$>?@AB#6789:;<="5! 42vj_base\particle\muzzleflash_animated_02\muzzleflash_anim_02.vmt  A A A?@ =    PGA 1twist around axis0/.-,B ? 1emit_instantaneously~|{}+,-./0 1Alpha Random4?3x2d,-./0 1Lifetime Random>?=L><L>,-./01Position Within Sphere RandomLKJI H G?F=EDCB A ?@?,-./0 1Radius Random0/.-,M@ANAO? 1Color Random;B:9876<5<,-./0 1Rotation RandomS@RQP,-./0 1Position Modify Offset Random ?? ??D,-./01Sequence Random,-./0 1Radius Scalee?`d>c)\=b?a,-./01Lifespan Decay,-./0 1Alpha Fade In Random??,-./01Movement Lock to Control Pointfgh?i?j?k?l?m?D,-./0 1Alpha Fade and Decay\?[=ZL=YXW?,-./01render_animated_spritesw@v?u?t?sr?qp?o,-./0n"%S$OPQR#GHIJKLMN"F! E2vj_base\effects\mp5_muzzle_card\mp5_muzzle_card.vmt  A A A?@ =    PGA 1twist around axis ?B,-./0 1emit_continuously0/.-=,+*A)=(' 1Alpha Random0/.-,2d34? 1Lifetime Random0/.-,<L===>?1Position Within Sphere Random0/.-,?@A ?B CDEF=G?H I JKL 1Radius RandomO?NAM@A,-./0 1Color Random0/.-,5x6x789:;B 1Rotation Random0/.-,PQRS@ 1Position Modify Offset Random0/.-,D ?? ??1Sequence Random0/.-, 1Radius Scale0/.-,ab?c>d=`e?1Lifespan Decay0/.-, 1Alpha Fade In Random0/.-,??1Movement Lock to Control Point0/.-,Dm?l?k?j?i?h?gf1render_animated_sprites0/.-,op?qr?st?u?v?w?n"%c$_`ab#WXYZ[\]^"V! Uvj_base\effects\mp5_muzzle_card\mp5_muzzle_card_add.vmt  A A A?@ =    PGA 1twist around axis0/.-,B ? 1emit_continuously'()=*A+,-=./0 1Alpha Random4?3d22,-./0 1Lifetime Random>?==<L=,-./01Position Within Sphere RandomLKJI H G?F=EDCB A ?@?,-./0 1Radius Random0/.-,M@ANAO? 1Color Random;B:9876x5x,-./0 1Rotation RandomS@RQP,-./0 1Position Modify Offset Random ? ?D,-./01Sequence Random,-./0 1Radius Scalee?`d>c=b?a,-./01Lifespan Decay,-./0 1Alpha Fade In Random??,-./01Movement Lock to Control Pointfgh?i?j?k?l?m?D,-./01render_animated_spritesw?v?u?t?sr?qp?o,-./0n"%$~#"! efghijklmno   A A A?@ =    PGA3DT p"%}$yz{|#rstuvwx"q!  vj_base\effects\muzzleflare_01.vmt  A A A?@ =    PGA 1emit_continuously'()=*zD+,-./0 1Alpha Random0/.-,234? 1Color Random0/.-,5<6 789:;B 1Lifetime Random0/.-,<===>?1Position Within Sphere Random0/.-,?@A ???B CDEPAFPAG?H I ???JKL 1Radius Random0/.-,MANAO? 1Rotation Random0/.-,PQRCS? 1Trail Length Random0/.-,T>U>V? 1Alpha Fade and Decay0/.-,W?XYZ>[?\? 1Color Fade0/.-,]<^_?` 1Radius Scale0/.-,ab?c?d`eL?1Movement Lock to Control Pointfgh?i?j?k?l?m?D,-./01render_sprite_trailn0/.-,op?qr?st?u?v?w=x=y Az 1Movement Basic ,-./0