~DmeElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatoremission_start_timenum_to_emitoperator end fadeinoperator end fadeoutoperator fade oscillateoperator start fadeinoperator start fadeoutmaximum emission per framenum_to_emit_minimumemission count scale control pointemission count scale control point fieldfunctionNameradius_maxradius_minradius_random_exponentsequence_maxsequence_minrotation_initialrotation_offset_maxrotation_offset_minrotation_random_exponentcolor1color2tint_perctint control pointtint clamp mintint clamp maxtint update movement thresholdalpha_maxalpha_minalpha_random_exponentbias in local systemcontrol_point_numbercreate in modeldistance_biasdistance_bias_absolute_valuedistance_maxdistance_minrandomly distribute to highest supplied Control Pointspeed_in_local_coordinate_system_maxspeed_in_local_coordinate_system_minspeed_maxspeed_minspeed_random_exponentrandomly distribution growth timeFrames Per SecondFlip Percentageend_alphaend_fade_in_timeend_fade_out_timestart_alphastart_fade_in_timestart_fade_out_timedraggravitymax constraint passesspin_rate_degreesspin_rate_minspin_stop_timeVisibility Camera Depth Biasanimation rateanimation_fit_lifetimeorientation_typesecond sequence animation rateuse animation rate as FPSVisibility Proxy Input Control Point NumberVisibility Proxy RadiusVisibility input minimumVisibility input maximumVisibility Alpha Scale minimumVisibility Alpha Scale maximumVisibility Radius Scale minimumVisibility Radius Scale maximumorientation control pointuse parent particles for emission scalingscale emission to used control pointsemission_durationemission_ratelifetime_random_exponentlifetime_maxlifetime_minscale_biasease_in_and_outradius_end_scaleradius_start_scaleend_timestart_timeuntitled H'FLYvj_impact1_greenTu.@ L&emit_instantaneously)XALzP&Sequence Randomgl-cGTȹ &Rotation RandomMV7EjK &Color RandomDڦ =&Alpha RandomHNL0zI&Position Within Sphere Randomj)HSM&lifetime from sequencePEwZ@Sn&Rotation Yaw Flip Randomg Oquv&Alpha Fade and Decay?z0I q&Movement BasiciNO78&Rotation Spin Roll!++J43&render_animated_spritesssMMmFgbޣvj_impact1_yellowUG:-4&emit_instantaneously> :H#&Radius RandommNlix&Sequence RandomldK:H"q[&Rotation RandomwEWGUAmpk&Color Randomv)w1_M!Dp&Alpha Randomem3m@Wj-s&Position Within Sphere Random G,G=4]g&lifetime from sequence;ohF zp&Rotation Yaw Flip Random0Fu*BvH`xeδ&Alpha Fade and DecaygHtFUeVΗ&Movement Basic}sM07;1&Rotation Spin Roll{gM=d E&render_animated_spritesh](MU,Rvj_impact1_black+#E\Yt&emit_instantaneously/FL lC7&Radius Random~Fn":&Sequence Random0sGa&Rotation Random/Q'DY}m &Color Random\9mO&Alpha Random_'H(d&Position Within Sphere RandomG'jM[N`#&lifetime from sequencehl;Lcւ&Rotation Yaw Flip RandomnՋ OH&Alpha Fade and Decay,nD x&Movement Basic`za;2ABvc&Rotation Spin Roll4Bܦ`N l;b&render_animated_sprites[58wE }) Lvj_impact1_white}&ƃAТ&emit_instantaneouslyX-H-K0\&Radius Randomq nPG{s&Sequence Random`4rLE:&Rotation RandomԳqOD*i&Color RandomwMI2N &Movement Basic Ygd?OJ!V&Rotation Spin Roll#NAOa&render_animated_spritesrMN'1vj_impact1_purplesbFQr&emit_instantaneouslyCF&Radius Random/IE!=&Sequence RandomY~AOq(c:&Rotation RandomWٽbGVV; &Color Random>8Hq3le&Alpha RandomAL^G3&Position Within Sphere RandomP#z>Burͺ&lifetime from sequenceLG,_!&Rotation Yaw Flip RandomQ@" @lns~&Alpha Fade and Decay UoWH=PJ&Movement BasicGl2TBZ N&Rotation Spin RolldiS)2G *c\&render_animated_sprites*"I0Kj,vj_impact1_orange6K?b&emit_instantaneouslyWiuBŲ}u$&Radius RandomuȘHNcC3&Sequence RandomeWݻ@F;R&Rotation RandomwdKIXKǟ&Color RandomCF?'aFTYf x&Alpha Random}J)x@uo&Position Within Sphere RandomAJekKM&lifetime from sequencefvH~ &7&Rotation Yaw Flip RandomFWtN>KB#Q&Alpha Fade and Decayh~FXdFZX&Movement BasicluO;e'`&Rotation Spin RollhAHb&render_animated_sprites,rbHd@Hvj_impact1_blue٥F2I)ޠS&emit_instantaneously g; {O+,ت&Radius RandomokG6 y&Sequence RandomoJMIodS&Rotation RandomO|DDSH&x&Color Random!ƅf}H;Nt$&Alpha Random}"DhBw&Position Within Sphere Random(2_umIP1&lifetime from sequence70QERY&Rotation Yaw Flip RandomKF^O*$&Alpha Fade and Decay1> )G/mt@&Movement BasicO9@$<&Rotation Spin RollC7cJI~(]D&render_animated_sprites&Ǻ@ NAVvj_impact1_centaurspit@O18M6㰏&emit_continuously驾EA觳&Radius RandomK'&I)! Gk2&Sequence Random;evC0 &Rotation Random^On"{&Color RandomH뀺KFt=I&Alpha Random~:5Y(;A>&nc&Position Within Sphere Random᱓BAk &Lifetime Random>NrAeSo&Alpha Fade and DecayO$r%-Lz((N&Movement Basic<[B {b=&Radius ScalemJ`U@H~?#&render_animated_sprites॰G3ӄ}5[vj_impact1_original_hl2<bCuD@q@Fv&emit_instantaneouslyUGd&Radius RandommK3I"&Sequence Random٩9#B\j&Rotation RandomD$L[K6Yg&Color Random~pDЄJS&Alpha RandomBsNs+I&Position Within Sphere Randomt2sJ}5$ߣ&lifetime from sequenceQy`M1䠀&Rotation Yaw Flip RandomnJb&Alpha Fade and Decay>$A03a>&Movement Basic+.@2u };&Rotation Spin Roll!E"J/az &render_animated_spritesNLQHEh +9GUcq~"%$ # "! particle\antlion_goop3\antlion_goop3.vmt  A A A?@ =    PGA 2emit_instantaneously10/.d-,+*)(' 2Radius Random5?4A3A-,+*)2Sequence Random76-,+*) 2Rotation Random;?:9C8-,+*) 2Color RandomBBA@?>=-,+*)=< 2Alpha Random-,+*)E?DC2Position Within Sphere RandomSR?QPAO AN @BM-,+*)LK@@J I ???HGF2lifetime from sequenceTB+*-),2Rotation Yaw Flip RandomU?+*-), 2Alpha Fade and Decay[?ZY?-,+*)X?W?V 2Movement Basic-,+*)^] H\ 2Rotation Spin Rolla@?`_ -,+*)2render_animated_spritespo?n?m?lk?ji?hgfe-,+*)dcBb"%$#"! particle\antlion_goop3\antlion_goop3.vmt  A A A?@ =    PGA 2emit_instantaneously'()*+,-.d/01 2Radius Random)*+,-3A4A5?2Sequence Random)*+,-67 2Rotation Random)*+,-89C:;? 2Color Random<8=r)*+,->=?@ABB 2Alpha RandomCDE?)*+,-2Position Within Sphere RandomFGHI ???J K@@L)*+,-MN @BO APAQR?S2lifetime from sequence,)-*+TB2Rotation Yaw Flip Random,)-*+U? 2Alpha Fade and DecayVW?X?)*+,-Y?Z[? 2Movement Basic\] H^)*+,- 2Rotation Spin Roll)*+,-_ `a@?2render_animated_spritescBd)*+,-efghi?jk?lm?n?o?pb"%*$'()# !"#$%&"! particle\antlion_goop3\antlion_goop3.vmt  A A A?@ =    PGA 2emit_instantaneously'()*+,-.d/01 2Radius Random)*+,-3A4A5?2Sequence Random)*+,-67 2Rotation Random)*+,-89C:;? 2Color Random<=)*+,->=?@ABB 2Alpha RandomCDE?)*+,-2Position Within Sphere RandomFGHI ???J K@@L)*+,-MN @BO APAQR?S2lifetime from sequence,)-*+TB2Rotation Yaw Flip Random,)-*+U? 2Alpha Fade and DecayVW?X?)*+,-Y?Z[? 2Movement Basic\] H^)*+,- 2Rotation Spin Roll)*+,-_ `a@?2render_animated_spritescBd)*+,-efghi?jk?lm?n?o?pb"%8$567#-./01234",! particle\antlion_goop3\antlion_goop3.vmt  A A A?@ =    PGA 2emit_instantaneously'()*+,-.d/01 2Radius Random)*+,-3A4A5?2Sequence Random)*+,-67 2Rotation Random)*+,-89C:;? 2Color Random<=)*+,->=?@ABB 2Alpha RandomCDE?)*+,-2Position Within Sphere RandomFGHI ???J K@@L)*+,-MN @BO APAQR?S2lifetime from sequence,)-*+TB2Rotation Yaw Flip Random,)-*+U? 2Alpha Fade and DecayVW?X?)*+,-Y?Z[? 2Movement Basic\] H^)*+,- 2Rotation Spin Roll)*+,-_ `a@?2render_animated_spritescBd)*+,-efghi?jk?lm?n?o?pb"%F$CDE#;<=>?@AB":! particle\antlion_goop3\antlion_goop3.vmt  A A A?@ =    PGA 2emit_instantaneously'()*+,-.d/01 2Radius Random)*+,-3A4A5?2Sequence Random)*+,-67 2Rotation Random)*+,-89C:;? 2Color Random<=)*+,->=?@ABB 2Alpha RandomCDE?)*+,-2Position Within Sphere RandomFGHI ???J K@@L)*+,-MN @BO APAQR?S2lifetime from sequence,)-*+TB2Rotation Yaw Flip Random,)-*+U? 2Alpha Fade and DecayVW?X?)*+,-Y?Z[? 2Movement Basic\] H^)*+,- 2Rotation Spin Roll)*+,-_ `a@?2render_animated_spritescBd)*+,-efghi?jk?lm?n?o?pb"%T$QRS#IJKLMNOP"H! particle\antlion_goop3\antlion_goop3.vmt  A A A?@ =    PGA 2emit_instantaneously'()*+,-.d/01 2Radius Random)*+,-3A4A5?2Sequence Random)*+,-67 2Rotation Random)*+,-89C:;? 2Color Random<=_)*+,->=?@ABB 2Alpha RandomCDE?)*+,-2Position Within Sphere RandomFGHI ???J K@@L)*+,-MN @BO APAQR?S2lifetime from sequence,)-*+TB2Rotation Yaw Flip Random,)-*+U? 2Alpha Fade and DecayVW?X?)*+,-Y?Z[? 2Movement Basic\] H^)*+,- 2Rotation Spin Roll)*+,-_ `a@?2render_animated_spritescBd)*+,-efghi?jk?lm?n?o?pb"%b$_`a#WXYZ[\]^"V! particle\antlion_goop3\antlion_goop3.vmt  A A A?@ =    PGA 2emit_instantaneously'()*+,-.d/01 2Radius Random)*+,-3A4A5?2Sequence Random)*+,-67 2Rotation Random)*+,-89C:;? 2Color Random<~=H)*+,->=?@ABB 2Alpha RandomCDE?)*+,-2Position Within Sphere RandomFGHI ???J K@@L)*+,-MN @BO APAQR?S2lifetime from sequence,)-*+TB2Rotation Yaw Flip Random,)-*+U? 2Alpha Fade and DecayVW?X?)*+,-Y?Z[? 2Movement Basic\] H^)*+,- 2Rotation Spin Roll)*+,-_ `a@?2render_animated_spritescBd)*+,-efghi?jk?lm?n?o?pb"%p$mno#efghijkl"d! particle\antlion_goop3\antlion_goop3.vmt  A A A?@ =    PGA 2emit_instantaneously'()*+,-.d/01 2Radius Random)*+,-3A4A5?2Sequence Random)*+,-67 2Rotation Random)*+,-89C:;? 2Color Random<=;)*+,->=?@ABB 2Alpha RandomCDE?)*+,-2Position Within Sphere RandomFGHI ???J K@@L)*+,-MN @BO APAQR?S2lifetime from sequence,)-*+TB2Rotation Yaw Flip Random,)-*+U? 2Alpha Fade and DecayVW?X?)*+,-Y?Z[? 2Movement Basic\] H^)*+,- 2Rotation Spin Roll)*+,-_ `a@?2render_animated_spritescBd)*+,-efghi?jk?lm?n?o?pb"%}$z{|#stuvwxy"r! particle\antlion_goop3\antlion_goop3.vmt  A A A?@ =    PGA 2emit_continuously,)-*+'tBsrq 2Radius Random)*+,-3 A4@5?2Sequence Random)*+,-67 2Rotation Random)*+,-89C:;? 2Color Random<%=RR()*+,->=?@ABB 2Alpha RandomCDE?)*+,-2Position Within Sphere RandomFGHI ???J KL)*+,-MN O PQR?S 2Lifetime Random,)-*+w=vL>u= 2Alpha Fade and DecayV?W?X?)*+,-Y?Z[? 2Movement Basic\] ^)*+,- 2Radius Scale,)-*+}|?{?z?yx?2render_animated_spritescBd)*+,-efghi?jk?lm?n?o?pb"%$#"! particle\antlion_goop3\antlion_goop3.vmt  A A A?@ =    PGA 2emit_instantaneously10/.d-,+*)(' 2Radius Random5?4A3A-,+*)2Sequence Random76-,+*) 2Rotation Random;?:9C8-,+*) 2Color RandomBBA@?>=-,+*)=< 2Alpha Random-,+*)E?DC2Position Within Sphere RandomSR?QPAO AN @BM-,+*)LK@@J I ???HGF2lifetime from sequenceTB+*-),2Rotation Yaw Flip RandomU?+*-), 2Alpha Fade and Decay[?ZY?-,+*)X?W?V 2Movement Basic-,+*)^] H\ 2Rotation Spin Rolla@?`_ -,+*)2render_animated_spritespo?n?m?lk?ji?hgfe-,+*)dcBb