DmeElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatortrace accuracy tolerancekill particle on collisioncontrol point movement distance tolerancecontrol point offset for fast collisionscollision modebrush onlyradius scaleoperator start fadeoutoperator start fadeinoperator fade oscillateoperator end fadeoutoperator end fadeincollision groupamount of slideamount of bouncefunctionNameuse parent particles for emission scalingscale emission to used control pointsemission_start_timeemission_rateemission_durationrandomly distribution growth timespeed_random_exponentspeed_minspeed_maxspeed_in_local_coordinate_system_minspeed_in_local_coordinate_system_maxrandomly distribute to highest supplied Control Pointdistance_mindistance_maxdistance_bias_absolute_valuedistance_biascreate in modelcontrol_point_numberbias in local systemlength_random_exponentlength_minlength_maxlifetime_random_exponentlifetime_minlifetime_maxtint update movement thresholdtint clamp maxtint clamp mintint control pointtint_perccolor2color1alpha_random_exponentalpha_maxalpha_minmax constraint passesgravitydragstart_timescale_biasradius_start_scaleradius_end_scaleend_timeease_in_and_outfade_start_timefade_end_timecolor_fadestart_fade_out_timestart_fade_in_timestart_alphaend_fade_out_timeend_fade_in_timeend_alphalock rotationstart_fadeout_minstart_fadeout_maxstart_fadeout_exponentend_fadeout_minend_fadeout_maxend_fadeout_exponentdistance fade rangeVisibility Camera Depth BiasVisibility Radius Scale maximumVisibility Radius Scale minimumVisibility Alpha Scale maximumVisibility Alpha Scale minimumVisibility input maximumVisibility input minimumVisibility Proxy RadiusVisibility Proxy Input Control Point Numbermin lengthmax lengthlength fade in timeanimation rateuntitled6Q'yMERmvj_hlr_torchl}FfF&Collision via tracesPXiJe2[T&emit_continuouslyFLOI XG&Position Within Sphere RandomT_KQxŽ(&Trail Length RandomٔFU[&Alpha Random4CU;=&Movement Basic oF^iz&Radius ScaleO†AR7&Color Fade6泃A-+#&Alpha Fade and Decayr˓NE)4&Movement Lock to Control PointHx~&render_sprite_traileSaEM "%$ #"! vj_hl\singleflame.vmt  A A A?@ =    PGA6Collision via traces543DEBRIS210/.-?,+* )HC('A 6emit_continuously;:B9210/.876Position Within Sphere RandomIHGF ???E DC210/.BA HC??@ HC?>=?< 6Trail Length RandomL=K=J?210/. 6Lifetime RandomO>NL>M?210/. 6Color RandomVUYU210/.TSRQPB 6Alpha Random/2.10YXW? 6Movement Basic\L>[ Z210/. 6Radius Scaleba?210/.`@@_?^=] 6Color Fadeebd?c210/. 6Alpha Fade and Decaykj?i?210/.h?gf?6Movement Lock to Control PointHsr?q?p?210/.o?n?m?l6render_sprite_trail==~D}210/.|{?zy?xw?v?u?t