DmElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatoroperator start fadeinoperator end fadeinoperator start fadeoutoperator end fadeoutoperator fade oscillateemission_start_timeemission_rateemission_durationscale emission to used control pointsuse parent particles for emission scalingfunctionNamedistance_mindistance_maxdistance_biasdistance_bias_absolute_valuebias in local systemcontrol_point_numberspeed_minspeed_maxspeed_random_exponentspeed_in_local_coordinate_system_minspeed_in_local_coordinate_system_maxcreate in modelrandomly distribute to highest supplied Control Pointrandomly distribution growth timecolor1color2tint_perctint control pointtint clamp mintint clamp maxtint update movement thresholdradius_minradius_maxradius_random_exponentrotation_initialrotation_offset_minrotation_offset_maxrotation_random_exponentlifetime_minlifetime_maxlifetime_random_exponentstart_alphaend_alphastart_fade_in_timeend_fade_in_timestart_fade_out_timeend_fade_out_timestart_timeend_timeradius_start_scaleradius_end_scaleease_in_and_outscale_biaslock rotationdistance fade rangeend_fadeout_exponentend_fadeout_maxend_fadeout_minstart_fadeout_exponentstart_fadeout_maxstart_fadeout_minVisibility Camera Depth BiasVisibility Proxy Input Control Point NumberVisibility Proxy RadiusVisibility input minimumVisibility input maximumVisibility Alpha Scale minimumVisibility Alpha Scale maximumVisibility Radius Scale minimumVisibility Radius Scale maximumanimation rateanimation_fit_lifetimeorientation_typeorientation control pointsecond sequence animation rateuse animation rate as FPSDmeParticleChilddelaychildoscillation start phaseoscillation multiplierstart/end proportionalend time maxend time minstart time maxstart time minproportional 0/1oscillation frequency maxoscillation frequency minoscillation rate maxoscillation rate minoscillation fieldtexture_scroll_ratetexel_sizesubdivision_countemission count scale control point fieldemission count scale control pointmaximum emission per framenum_to_emitnum_to_emit_minimum8untitledGۈ:IGœ+Xhvj_hlr_shockroach_brightQ#ۋL#j&emit_continuously!7K J GA'f&Position Within Sphere Random4`(%A| &Color RandomQ@7;Aqؕ/#&Radius Random`+@M.&Rotation RandompCq~L{U+&Radius RandomNDgR&Rotation RandomFvcyBؐw&Lifetime Random67;K9=&Alpha Fade and Decay?UJ F+&Radius Scale:TXj@s&Movement Lock to Control PointƱBFl &render_animated_sprites GJ`D&emit_continuously&sCB&Rotation Random£Cwt4|Y&Radius Random`Z@CùAn&Color Random]`%Cyb&Position Within Sphere RandomÎ`ϣGT?&Lifetime Randomq I{uc&Alpha Fade and DecayS2&NOd>&Oscillate Vector&AFչN&Radius Scale `^I8rC&render_animated_spritesq 0@f{w+vj_hlr_shockroach_muzzleŬIHJԒ#:&emit_instantaneouslyjE >I&Position Within Sphere RandomrcAzCn\]&Color Random#e CSr|&Radius Random.ѮЛ>K٪u^&Rotation RandomXW\D ?bg* &Lifetime Random@!M;Ԟa &Alpha Fade and Decayk'ѿJ޸ : &Radius Scales`CKv؎&Movement Lock to Control Point\Dt PS&render_animated_sprites&ȞTH*6 -"% $ #"! vj_hl/sprites/electric.vmt  A A A?̌@ =    PGA 1emit_continuously0/.-B,+*)('1Position Within Sphere Random?>=< ; :?98765 4 ???32+*)(' 1Color RandomFBEDCBA@c+*)(' 1Radius RandomI?H@G@+*)(' 1Rotation RandomM?LCKJ+*)(' 1Lifetime RandomP?OL=NL=+*)(' 1Alpha Fade and DecayV?U?T?SRQ?+*)(' 1Radius Scale\>[Zfff?Y?X?W+*)('1Movement Lock to Control Point'()*+7d=c=b?aL>`L>_?^]1render_animated_spritessrqpon=m?l?k?ji?hg?f+*)('e"%,$)*+#$%&'("#!  #vj_hl/sprites/animglow01.vmt  A A A?@ =    PGAvuvu"%$#"! *vj_hl/sprites/shockwave_c.vmt  A A A?@ =    PGA 1emit_continuously'()*+,-B./0 1Radius Random'()*+GH@I@1Position Within Sphere Random'()*+2?3@4 ???5 6789:?; < =>? 1Lifetime RandomP?O>NL>+*)(' 1Alpha Fade and Decay'()*+Q?RSTU>V>1Oscillate Vector'()*+ @@@ ??? ???~}|{?z?yx@w? 1render_rope'()*+@@vu"%"$ !#"! vj_hl/sprites/animglow02.vmt  A A A?̌@ =    PGA 1emit_continuously'()*+,-B./01Position Within Sphere Random'()*+234 ???5 6789:?; < =>? 1Color Random'()*+@cABCDEFB 1Radius Random'()*+GAH@I? 1Rotation Random'()*+JKLCM? 1Lifetime Random'()*+NL=OL=P? 1Alpha Fade and Decay'()*+Q?RST?U?V? 1Radius Scale'()*+WX?Y?Zfff?[\>1Movement Lock to Control Point]^_?`L>aL>b?c=d=7+*)('1render_animated_spritese'()*+fg?hi?jk?l?m?n=opqrs 1emit_continuously0/.-,+*)(' 1Rotation RandomM?LCKJ+*)(' 1Radius RandomI?HG+*)(' 1Color RandomFBEDCBA @s+*)('1Position Within Sphere Random?>=< ; :?98765 4 ???32+*)(' 1Lifetime RandomP?O>NL>+*)(' 1Alpha Fade and DecayV?U?T?SRQ?+*)('1Oscillate Vectorw?x@yz?{?|}~ ??? ??? @@@ +*)(' 1Radius Scale\?[ZY?X?W+*)('1render_animated_spritessrqpon?m?l?k?ji?hg?f+*)('e"%7$456#/0123".! vj_hl/sprites/animglow02.vmt  A A A?̌@ =    PGA 1emit_instantaneously'()*+,1Position Within Sphere Random?>=< ; :?98765 4 ???32+*)(' 1Color RandomFBEDCBA@+*)(' 1Radius RandomI?HAG@A+*)(' 1Rotation RandomM?LCKJ+*)(' 1Lifetime RandomP?O?N>+*)(' 1Alpha Fade and DecayV?U?T?SRQ?+*)(' 1Radius Scale\>[Z=Y?X?W+*)('1Movement Lock to Control Point'()*+7d=c=b?aL>`L>_?^]1render_animated_spritessrqpon=m?l?k?ji?hg?f+*)('e