DmeElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatoramount of bounceamount of slidecollision groupoperator end fadeinoperator end fadeoutoperator fade oscillateoperator start fadeinoperator start fadeoutradius scalebrush onlycollision modecontrol point offset for fast collisionscontrol point movement distance tolerancekill particle on collisiontrace accuracy tolerancefunctionNameDmeParticleChilddelaychildemission_durationemission_rateemission_start_timescale emission to used control pointsuse parent particles for emission scalingbias in local systemcontrol_point_numbercreate in modeldistance_biasdistance_bias_absolute_valuedistance_maxdistance_minrandomly distribute to highest supplied Control Pointspeed_in_local_coordinate_system_maxspeed_in_local_coordinate_system_minspeed_maxspeed_minspeed_random_exponentrandomly distribution growth timecolor1color2tint_perctint control pointtint clamp mintint clamp maxtint update movement thresholdradius_maxradius_minradius_random_exponentalpha_maxalpha_minalpha_random_exponentlifetime_maxlifetime_minlifetime_random_exponentend_alphaend_fade_in_timeend_fade_out_timestart_alphastart_fade_in_timestart_fade_out_timedraggravitymax constraint passescolor_fadeease_in_and_outfade_end_timefade_start_timedistance fade rangeend_fadeout_exponentend_fadeout_maxend_fadeout_minstart_fadeout_exponentstart_fadeout_maxstart_fadeout_minlock rotationanimation ratelength fade in timemax lengthmin lengthVisibility Proxy Input Control Point NumberVisibility Proxy RadiusVisibility input minimumVisibility input maximumVisibility Alpha Scale minimumVisibility Alpha Scale maximumVisibility Radius Scale minimumVisibility Radius Scale maximumVisibility Camera Depth Biasrotation_initialrotation_offset_maxrotation_offset_minrotation_random_exponentend_timeradius_end_scaleradius_start_scalescale_biasstart_timeend time maxend time minoscillation fieldoscillation frequency maxoscillation frequency minoscillation rate maxoscillation rate minproportional 0/1start time maxstart time minstart/end proportionaloscillation multiplieroscillation start phaseanimation_fit_lifetimeorientation_typesecond sequence animation rateuse animation rate as FPSorientation control pointlength_maxlength_minlength_random_exponentFlip Percentagesequence_minsequence_maxFrames Per Seconduntitled6Q'yMERmvj_hlr_garg_flameIzF0iĊ&Collision via tracesu\fAr>7vj_hlr_garg_flame_drips=Jjr6[vj_hlr_garg_flame_drips ϸqES0z&Collision via traces⃟Ip T4&emit_continuouslye|`OFm z&Position Within Sphere RandomBZ&Color RandomURƖ,fI!&Radius Random'H&ISۡqR&Alpha RandomgޫEE7G_&Lifetime RandomFIbj&Alpha Fade and DecayLaC;|&&Movement Basic⧒ыEAq&Color Fade`KHWU]&Movement Lock to Control Point*}CN8&render_sprite_trail((gwdF77vj_hlr_garg_flame_fireGPI:vj_hlr_garg_flame_fire7iOj p&Collision via tracess: OMA@A9&emit_continuouslyYlOJB9d*&Position Within Sphere RandomOu^L^ ,&Trail Length RandomNxE21&Lifetime RandomvId+ 5&Color Random7WjGV&&Movement Basic` #EvĞ4Y&Radius ScaleJW "JJV_&Color Fade*g3fFe&Alpha Fade and Decay_T:LG=*&Movement Lock to Control PointvDEMb&render_sprite_trail$00?G͂s&emit_continuously~(]/@Z&Lifetime RandomzX\l@eY&Position Within Sphere Random<K9G iv&Rotation Random+"3M)-&Radius RandomMç#rEUܔ&Alpha Random1LP\OMC @9&Color Random&DIUHj8&Rotation Yaw Flip Random FTṄ&Sequence RandomVfOM@~|&lifetime from sequence<[gH^r&Movement BasicY-9.|J[1&Radius ScaleGKHG}D4&Alpha Fade and Decay5;q@+]/`&Color Fadezh`ZNFR&-&Oscillate VectorkqE5F`vj_hlr_garg_flame_smallTF85GHsz&Collision via tracesxB?# 123456789"0!" dvj_hl/sprites/fire2.vmt  A A A?@ =    PGA6Collision via traces5A43HC2 10/333?.-,+*)DEBRIS(L?'L>98"%$ # "!  vj_hl/tf2_flame/brightglow_y_nomodel.vmt  A A A?@ =    PGA6Collision via traces5A43HC2 10/333?.-,+*)DEBRIS(L>'L> 6emit_continuously>=.-,+*<;@A:6Position Within Sphere RandomLK?JIH zDG DF.-,+*E?D?C B ???A@? 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