DmeElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleChilddelaychildDmeParticleOperatoroperator start fadeinoperator end fadeinoperator start fadeoutoperator end fadeoutoperator fade oscillatecollision modeamount of bounceamount of slideradius scalebrush onlycollision groupcontrol point offset for fast collisionscontrol point movement distance tolerancekill particle on collisiontrace accuracy tolerancefunctionNameemission_start_timenum_to_emit_minimumnum_to_emitmaximum emission per frameemission count scale control pointemission count scale control point fieldlifetime_minlifetime_maxlifetime_random_exponentcolor1color2tint_perctint control pointtint clamp mintint clamp maxtint update movement thresholdrotation_random_exponentrotation_offset_maxrotation_offset_minrotation_initialradius_random_exponentradius_maxradius_minspeed_in_local_coordinate_system_maxspeed_in_local_coordinate_system_minrandom_speed_maxrandom_speed_mincontrol_point_numberrandomly distribution growth timerandomly distribute to highest supplied Control Pointcreate in modelspeed_random_exponentspeed_maxspeed_minbias in local systemdistance_bias_absolute_valuedistance_biasdistance_maxdistance_mingravitydragmax constraint passesstart_alphaend_alphastart_fade_in_timeend_fade_in_timestart_fade_out_timeend_fade_out_timeVisibility Camera Depth Biasuse animation rate as FPSsecond sequence animation rateorientation control pointorientation_typeanimation_fit_lifetimeanimation rateVisibility Radius Scale maximumVisibility Radius Scale minimumVisibility Alpha Scale maximumVisibility Alpha Scale minimumVisibility input maximumVisibility input minimumVisibility Proxy RadiusVisibility Proxy Input Control Point Numbersequence_maxsequence_minscale_biasease_in_and_outradius_end_scaleradius_start_scaleend_timestart_timeMuntitled_DT+FY~ vj_hlr_blood_redn\\m@ڸjo&vj_hl_blood_boob_redZC B^vj_hlr_blood_boob_red2wHOzh)Collision via traces3LMGft͹Z)emit_instantaneously nBAZ)Lifetime RandomYKc,Ox{F)Color RandomP*OZ)Rotation Random̱}NE>f)Radius Randomѓ+MbI6\Fm)Velocity RandomsUL{C3Oh=)Position Within Sphere Random+ @o)Movement BasicMFCI!v)Alpha Fade and DecaySOpYL+(q2+)render_animated_spriteslgN?_)emit_instantaneouslyb0NƾFZX)Color RandomWU%I:K)Rotation RandomHjr5EƤ3)Lifetime Random׉A*mK쬙b)Radius Random[dN ՠV)Sequence Random!ҧ>BBX7)Position Within Sphere RandomT12M 5Y)Movement BasicƽJ>Fhylf]C)Alpha Fade and Decayc?fFYR-B?)Radius Scale|@NA5u)render_animated_spritesKa=DNs賙vj_hlr_blood_yellow)c[Džy&vj_hl_blood_boob_yellow~A=<;:.-,+* 9Lifetime RandomB?A@@@@.-,+* 9Color RandomIBHGFED755CNNN.-,+* 9Rotation Random*+,-.MLKCJ? 9Radius Random*+,-.P33>O@@N? 9Velocity Random*+,-.UTSR /Q CC/D9Position Within Sphere Random*+,-.`_^ ???] \U[ZY?R Q XWV 9Movement Basiccb #=a .-,+* 9Alpha Fade and Decayi?h?g?fed?.-,+*9render_animated_sprites*+,-.xw?vu?ts?r?q?ponmlkj 9emit_instantaneously?>;=d:<*+,-. 9Color RandomIBHGFCL-D*+,-.E 9Rotation RandomMLKC*+,-.J? 9Lifetime Random@L>A33>*+,-.B? 9Radius RandomP@O@*+,-.N?9Sequence Randomzy*+,-.9Position Within Sphere Random*+,-.`_^ ???] \U[ZY?R Q XWV 9Movement Basica b=*+,-.c 9Alpha Fade and Decayd?e?fgL>hL>i?*+,-. 9Radius Scale@~@}@|{?*+,-.9render_animated_spritesmq?r?s?tu?vw?xklpno*+,-.j"%2$/01#)*+,-."(! vj_hl/sprites/blood_yellow.vmt  HB AA?@ =    PGA('"%'$%&# !"#$"! vj_hl/sprites/blood_boob_yellow.vmt  A A A?@ =    PGA9Collision via traces*+,-./012?34DEBRIS5 6@78A 9emit_instantaneously*+,-.:;<=>? 9Lifetime Random*+,-.@@@A@B? 9Color Random*+,-.CNNND755EFGHIB 9Rotation RandomJ?KCLM.-,+* 9Radius RandomN?O@@P33>.-,+* 9Velocity RandomQ CC/DR /STU.-,+*9Position Within Sphere Random*+,-.`_^ ???] \U[ZY?R Q XWV 9Movement Basic*+,-.a b #=c 9Alpha Fade and Decay*+,-.d?efg?h?i?9render_animated_spritesjklmnopq?r?s?tu?vw?x.-,+* 9emit_instantaneously.-,+*<:=d;>? 9Color RandomE.-,+*DCL-FGHIB 9Rotation RandomJ?.-,+*KCLM 9Lifetime RandomB?.-,+*A33>@L> 9Radius RandomN?.-,+*O@P@9Sequence Random.-,+*yz9Position Within Sphere Random*+,-.`_^ ???] \U[ZY?R Q XWV 9Movement Basicc.-,+*b=a 9Alpha Fade and Decay.-,+*i?hL>gL>fe?d? 9Radius Scale.-,+*{?|}@~@@9render_animated_sprites.-,+*onplkxw?vu?ts?r?q?mj"%?$<=>#6789:;"5!4 vj_hl/sprites/blood_red.vmt  HB AA?@ =    PGA(' 9emit_instantaneously.-,+*<:=d;>? 9Color RandomE.-,+*DCL-FGHIB 9Rotation RandomJ?.-,+*KCLM 9Lifetime RandomB?.-,+*A33>@L> 9Radius RandomN?.-,+*O@P@9Sequence Random.-,+*yz9Position Within Sphere Random*+,-.`_^ ???] \U[ZY?R Q XWV 9Movement Basicc.-,+*b=a 9Alpha Fade and Decay.-,+*i?hL>gL>fe?d? 9Radius Scale.-,+*{?|}A~@@9render_animated_sprites.-,+*onplkxw?vu?ts?r?q?mj"%L$IJK#CDEFGH"B!A vj_hl/sprites/blood_yellow.vmt  HB AA?@ =    PGA(' 9emit_instantaneously?>;=d:<*+,-. 9Color RandomIBHGFCL-D*+,-.E 9Rotation RandomMLKC*+,-.J? 9Lifetime Random@L>A33>*+,-.B? 9Radius RandomP@O@*+,-.N?9Sequence Randomzy*+,-.9Position Within Sphere Random*+,-.`_^ ???] \U[ZY?R Q XWV 9Movement Basica b=*+,-.c 9Alpha Fade and Decayd?e?fgL>hL>i?*+,-. 9Radius Scale@~@}A|{?*+,-.9render_animated_spritesmq?r?s?tu?vw?xklpno*+,-.j