{DmeElementparticleSystemDefinitionsnameDmeParticleSystemDefinitiontime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiusbounding_box_maxbounding_box_minbounding_box_control_pointmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleChilddelaychildDmeParticleOperatormaximum emission per frameoperator fade oscillateoperator end fadeoutoperator start fadeoutoperator end fadeinoperator start fadeinnum_to_emitemission_start_timefunctionNamesequence_maxsequence_minrandomly distribution growth timebias in local systemdistance_bias_absolute_valuedistance_biasspeed_random_exponentspeed_in_local_coordinate_system_maxspeed_in_local_coordinate_system_minspeed_maxspeed_mincontrol_point_numberdistance_maxdistance_mincreate in modelrandomly distribute to highest supplied Control Pointlifetime_random_exponentlifetime_maxlifetime_minalpha_random_exponentalpha_maxalpha_minrotation_random_exponentrotation_offset_maxrotation_offset_minrotation_initialtint_perccolor2color1radius_random_exponentradius_maxradius_minmax constraint passesdraggravityend_fade_out_timestart_fade_out_timeend_fade_in_timestart_fade_in_timeend_alphastart_alphascale_biasease_in_and_outradius_end_scaleradius_start_scaleend_timestart_timespin_rate_minspin_stop_timespin_rate_degreesanimation_fit_lifetimeorientation_typeanimation ratesecond sequence animation rateuse animation rate as FPSmin forcemax forceoscillation start phaseoscillation multiplierproportional 0/1oscillation frequency maxoscillation frequency minoscillation rate maxoscillation rate minoscillation fieldstart time minstart time maxend time minend time maxstart/end proportionalfade out time minfade out time maxfade out time exponentFrames Per SecondFlip Percentagelength fade in timemax lengthmin lengthwuntitled H'FLYantlion_gib_02Igg$R- antlion_gib_02_blood~]gD@+[antlion_gib_02_blood+NNDnT#emit_instantaneously[kH&vϛ#Sequence Randomkz)IoF5E'#Position Within Sphere RandomӴEa]^#Lifetime Randomb uKN@\#Alpha RandomOG]9@Fc!~c#Rotation Random]g3FKa.w#Color RandombxOKF9D.l"#Radius Random@3M\jU~#Movement BasicW{nO.}cI#Alpha Fade and DecayD" M~La#Radius Scale۹-fG <;#Rotation Spin RollSClޤN1O#render_animated_sprites<: nA\B antlion_gib_02_floatersXADf}antlion_gib_02_floaters>-vg@GߞC]#random forcecFT8z#emit_instantaneously,sAJaCD[#Position Within Sphere Random'J$FUb#Radius Random0L)F9#Lifetime Randomg$E/ #Color RandomQ dF&HLFng#Alpha Randomzڐt>YG?]Ѩ#Movement BasicM HNmO#Rotation Spin Roll8PCJ #Radius Scale0w? 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