iDmeElementparticleSystemDefinitionsnameDmeParticleSystemDefinitiontime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiusbounding_box_maxbounding_box_minbounding_box_control_pointmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleChilddelaychildDmeParticleOperatormaximum emission per frameoperator fade oscillateoperator end fadeoutoperator start fadeoutoperator end fadeinoperator start fadeinnum_to_emitemission_start_timefunctionNamesequence_maxsequence_minrandomly distribute to highest supplied Control Pointcreate in modelspeed_random_exponentbias in local systemdistance_bias_absolute_valuedistance_biasspeed_in_local_coordinate_system_maxspeed_in_local_coordinate_system_minspeed_maxspeed_mincontrol_point_numberdistance_maxdistance_mintint_perccolor2color1rotation_random_exponentrotation_offset_maxrotation_offset_minrotation_initialradius_random_exponentradius_maxradius_minalpha_random_exponentalpha_maxalpha_minlifetime_random_exponentlifetime_maxlifetime_minend_fade_out_timestart_fade_out_timeend_fade_in_timestart_fade_in_timeend_alphastart_alphamax constraint passesdraggravityscale_biasease_in_and_outradius_end_scaleradius_start_scaleend_timestart_timespin_rate_minspin_stop_timespin_rate_degreesuse animation rate as FPSsecond sequence animation rateanimation_fit_lifetimeorientation_typeanimation ratelength_random_exponentlength_maxlength_minmin lengthmax lengthlength fade in time9untitled H'FLYantlion_gib_01Igg$R- antlion_gib_01_juice#(JNLoantlion_gib_01_juicelBJKfs#emit_instantaneously+@}"F#Sequence Randomr>Au #Position Within Sphere Random߳W/Ntz⺗dD#Color Random G[MK]c#Rotation Randomoc ZN}R .#Radius Random K+y؅#Alpha RandomJ/Cs#Lifetime RandombI|E#Alpha Fade and Decaya_J#Movement BasicƂ;1L%~J#Radius Scalet{u鴔N1#Rotation Spin Roll&Zb4N-& j#render_animated_spritesZ9ɳO>j 8 antlion_gib_01_trailsA=-}w@, antlion_gib_01_trailsAծ$M(#Movement Basicl_iKu0>G#Alpha Fade and DecayҠz]ZnN8#Radius Scale1cLIc|#render_sprite_traild(H\C %E|n antlion_gib_01_trailsbiCPMDantlion_gib_01_trailsb+NNDnT#emit_instantaneously[kH&vϛ#Sequence Randomkz)IoF5E'#Position Within Sphere RandomӴEa]^#Lifetime Randomb uKN@\#Alpha RandomOG]9@Fc!~c#Rotation Random]g3FKa.w#Color RandombxOKF9D.l"#Movement BasicW{nO.}cI#Alpha Fade and DecayD" M~La#Radius Scale۹-fG <;#Rotation Spin RollSClޤN1O#render_animated_sprites<: nA\B#emit_instantaneouslyrriCB<О#Sequence Random&7jCw? #Position Within Sphere Random6riUhM( v#Rotation Randomz z8GaXV#Lifetime RandomJŔJR7q#Radius RandomHNb#Color RandomkEJb#Alpha Fade and Decay6BzX7S#Movement Basic+FGJH}ʢ#Rotation Spin Roll6P mN5g#render_animated_spritesSw4Fg& *p!8567/01234. particle\antlion_gib1\antlion_gib1.vmt  A A A@    = PGA"!  particle\antlion_goop3\antlion_goop3.vmt  A A A@    = PGA ,emit_instantaneously+*)('&%$d,Sequence Random.-)('&%,Position Within Sphere Random;:A987B6 A5 B)('&%4 ???3 21?0/ ,Color Random>=)('&%< ,Rotation RandomBA@C)('&%?? ,Radius RandomE@DA)('&%C? ,Alpha RandomHxG)('&%F? ,Lifetime RandomK?J@?)('&%I? ,Alpha Fade and DecayQ?PON=MG=L?)('&% ,Movement BasicT S=)('&%R ,Radius ScaleZY?XL?W@@VU?)('&% ,Rotation Spin Roll]\?[)('&% ,render_animated_spritesb=a`)('&%_^"!effects\slime1.vmt  A A A@    = PGA ,emit_instantaneously+*)('&%$d,Sequence Random. -)('&%,Position Within Sphere Random;:A98B7B6 A5 B)('&%4 ???3 21?0/ ,Trail Length RandomeL=d=)('&%c? ,Radius RandomE?D@@)('&%C? ,Alpha RandomHG)('&%F? ,Rotation RandomBA@C)('&%?? ,Lifetime RandomK33>J?)('&%I? ,Color Random>=)('&%< ,Movement BasicT HSu=)('&%R ,Alpha Fade and DecayQ?PON?M?L?)('&% ,Radius ScaleZY?XW?VU33>)('&% ,render_sprite_trailb=)('&%hgDf"!!-)*+,#$%&'(" particle\blood1\blood.vmt  A A A@    = PGA ,emit_instantaneously+*)('&%$d,Sequence Random.-)('&%,Position Within Sphere Random;:A987A6 5 )('&%4 ???3 21?0/ ,Lifetime RandomKff&?Jfff?)('&%I? ,Alpha RandomHG0)('&%F? ,Rotation RandomBA@C)('&%?? ,Color Random>^=sn)('&%< ,Movement BasicT HS=)('&%R ,Alpha Fade and DecayQ?PON?M?L?)('&% ,Radius ScaleZY?X?W@VU@?)('&% ,Rotation Spin Roll]\?[)('&% ,render_animated_spritesb=a`)('&%_^ ,emit_instantaneously+*)('&%$d,Sequence Random.- )('&%,Position Within Sphere Random;:A98B7C6 B5 B)('&%4 ???3 21?0/ ,Rotation RandomBA@C)('&%?? ,Lifetime RandomK?J?)('&%I? ,Radius RandomE?D?)('&%C? ,Color Random>LKK=)('&%< ,Alpha Fade and DecayQ?PON=MG=L?)('&% ,Movement BasicT S;)('&%R ,Rotation Spin Roll] \?[)('&% ,render_animated_spritesb=a`)('&%_^