DmElementparticleSystemDefinitionsnameDmeParticleSystemDefinitiontime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiusbounding_box_maxbounding_box_minbounding_box_control_pointmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleChilddelaychildDmeParticleOperatoroperator start fadeinoperator end fadeinoperator start fadeoutoperator end fadeoutoperator fade oscillateemission_start_timeemission_rateemission_durationscale emission to used control pointsfunctionNamelifetime_minlifetime_maxlifetime_random_exponentrandomly distribution growth timerandomly distribute to highest supplied Control Pointcreate in modeldistance_mindistance_maxdistance_biasdistance_bias_absolute_valuebias in local systemcontrol_point_numberspeed_minspeed_maxspeed_random_exponentspeed_in_local_coordinate_system_minspeed_in_local_coordinate_system_maxcolor1color2tint_percalpha_minalpha_maxalpha_random_exponentworld time noise coordinate scaletime noise coordinate scalespatial noise coordinate scaleoutput fieldtime coordinate offsetspatial coordinate offsetabsolute valueinvert absolute valueoutput minimumoutput maximumgravitydragmax constraint passesfade out time minfade out time maxfade out time exponentproportional 0/1scale_biasease_in_and_outradius_end_scaleradius_start_scaleend_timestart_timefade in time exponentfade in time maxfade in time minanimation rateanimation_fit_lifetimeorientation_typesecond sequence animation rateuse animation rate as FPSradius_random_exponentradius_maxradius_minwarp maxwarp mincontrol point numberwarp transition time (treats min/max as start/end sizes)warp transition start timereverse warp (0/1)oscillation start phaseoscillation multiplieroscillation fieldoscillation rate minoscillation rate maxoscillation frequency minoscillation frequency maxstart time minstart time maxend time minend time maxstart/end proportionalcolor_fadefade_start_timefade_end_timetexture_scroll_ratetexel_sizesubdivision_countglobal center pointoffset of centermaximum distanceminimum distancerotation_random_exponentrotation_offset_maxrotation_offset_minrotation_initialspin_rate_minspin_stop_timespin_rate_degreesrandom bulgestart control point numberend control point numbertravel timebulge control 0=random 1=orientation of start pnt 2=orientation of end pointmaximum distance middlemaximum distance endmid point positionbulgeApply Velocity in Local Space (0/1)Invert Abs ValueAbsolute ValueSpatial Coordinate OffsetTime Coordinate OffsetSpatial Noise Coordinate ScaleTime Noise Coordinate ScaleControl Point Numbermin forcemax forceoffset proportional to radius 0/1offset in local space 0/1offset maxoffset minsequence_maxsequence_minamount of forcefalloff powerdirection biasforce to be inside modelhitbox scalelength_minlength_maxlength_random_exponentCull Start TimeCull End TimeCull Time ExponentCull Percentagelength fade in timemax lengthmin lengthlifetime fade endlifetime fade startmaximum emission per framenum_to_emitoutput is scalar of initial random rangeinput maximuminput minimuminput fieldemitter lifetime end time (seconds)emitter lifetime start time (seconds)LOS Failure ScalarMaximum Trace LengthLOS collision groupensure line of sightcontrol pointdistance maximumdistance minimumfirst particle to copy# of control points to setFirst control point to setGroup ID to affectend_fadeout_exponentend_fadeout_maxend_fadeout_minstart_fadeout_exponentstart_fadeout_maxstart_fadeout_mindistance fade rangevelocity scaleHalf-Lambert NormalsCompute Normals From Control PointsClamp Maximum Light Value to Initial ColorClamp Minimum Light Value to Initial ColorInitial Color BiasLight 4 Spot Outer ConeLight 4 Spot Inner ConeLight 4 0% DistanceLight 4 50% DistanceLight 4 DirectionLight 4 Dynamic LightLight 4 ColorLight 4 Type 0=Point 1=SpotLight 4 Control Point OffsetLight 4 Control PointLight 3 Spot Outer ConeLight 3 Spot Inner ConeLight 3 0% DistanceLight 3 50% DistanceLight 3 DirectionLight 3 Dynamic LightLight 3 ColorLight 3 Type 0=Point 1=SpotLight 3 Control Point OffsetLight 3 Control PointLight 2 Spot Outer ConeLight 2 Spot Inner ConeLight 2 0% DistanceLight 2 50% DistanceLight 2 DirectionLight 2 Dynamic LightLight 2 ColorLight 2 Type 0=Point 1=SpotLight 2 Control Point OffsetLight 2 Control PointLight 1 Spot Outer ConeLight 1 Spot Inner ConeLight 1 0% DistanceLight 1 50% DistanceLight 1 DirectionLight 1 Dynamic LightLight 1 ColorLight 1 Type 0=Point 1=SpotLight 1 Control Point OffsetLight 1 Control Pointobject local space axis 0/1twist axiscontrol point movement distance tolerancecontrol point offset for fast collisionscollision modecollision groupbrush onlyradius scaleamount of slideamount of bounceuntitledVgNs(@QV$Advisor_Psychic_Shield_Idle']U]DnO Advisor_Psychic_Shield_Idle_Lower&GJ˲wͫAdvisor_Psychic_Shield_Idle_LowerY`C`E#emit_continuously_ɧ`I,%onf"#Lifetime RandomЙ E3(g#Position Within Sphere RandomLnjNtb?F#Color Random/hHxM>D>#Alpha RandomGuEKHA}#Remap Noise to ScalarY0K~K_.v#Lifespan Decay@˓ҝMAdy#Movement BasicaCr#Alpha Fade Out RandompaBaa#Radius Scale񓺵,&D0pYo&9#Alpha Fade In RandomzAXO*#render_animated_spritesy1,/BD'a Advisor_Psychic_Shield_Idle_BeamsKѦS4DM_Advisor_Psychic_Shield_Idle_Beams_DG|ol!#emit_continuouslyKɚeMкT#Lifetime Random CH聦DBn#Position Within Sphere Randomi}G|K>ٝm#Color Random40_L Ac#Alpha Random:?C 2]#Radius Random{rV*Fe 8#Position Modify Warp Random]LG&{xDe[(#Lifespan Decayc\Im=#Movement Basic|Q_*~O`AKa#Alpha Fade In Random*Z0:bGhV.g/#Alpha Fade Out Randomq8?=SkH]#Oscillate VectorŔ@f_#Radius Scale,5,.B7FŢJ#Color FadezE 2#Oscillate VectorÄRE;d#render_rope>w=vC2_)@/ Advisor_Psychic_Shield_Idle_Middle#ON E":VಆAdvisor_Psychic_Shield_Idle_MiddlebvD!౤k%#emit_continuouslym}TJ`qٻS#Lifetime Randomv{FM'BzJ6#Position Within Sphere RandomS"h9EEQi#Color RandomU @*FlH9#Alpha Random 5uO F#Position Modify Warp Randomҟ[[D&G Es#Lifespan DecayLaaCL!}#Movement Basic6ZTFx8}{#Alpha Fade In RandomnzL)NHP:#Radius ScaleM[+JAdvisor_Psychic_Shield_Idle_CenterDB 3I'~'@#emit_continuously Nd#Lifetime RandomILOH&#Position Within Sphere Randomif\J+TIAdw#Color RandomR~nDLvr#Alpha Random@=.o#Rotation Random7:DuoZ#Lifespan Decay5 *p@C#Radius Scalel1<\Giy`D#Alpha Fade In RandommkM0v#Alpha Fade Out RandomuTTrO`"w#Rotation Spin Roll AHb ǵIK#render_animated_spritesI) vN #Advisor_Psychic_Beami>q8@:I #Constrain distance to path between two control pointsq?M6;qf#emit_continuously̲zWSfN D#Lifetime RandomMڤoJ7&k#Position Within Sphere Randomd*A@"ː#Color Random,uf"O \ #Alpha RandomܞBuMl#Radius RandomܺxBK"BpŽ-#Remap Noise to Scalar`( C#Lifespan Decaye1<]xB4-Ga#Movement Basic˜]C¾CXF#Color Fade mGHy#Radius Scale c!`L}}+=#Radius ScaleȏRANo #Alpha Fade Out RandomN'KD)m#Rotation Spin Roll`z;iI]f&B :#render_animated_sprites+7O+ftoAdvisor_Psychic_Beam_SparklesìfGNґk/#emit_continuouslyzřGi#Lifetime Random#$At]F613#Color RandomEEB-\ǖ#Alpha Randomt DX3jQe#Radius RandomP1)KI}2=#Position Along Path RandompJ53t#Velocity NoiseubciHbj,+i#Lifespan DecayqlDժu #Movement Basic:[`Lp_I"oO+#Alpha Fade Out RandomNP;HRK#Alpha Fade In Random,o"sGQ<:#Color Fade4aAʺ.-'%#Radius ScalecL9sP #render_animated_sprites,SwXڮOKAdvisor_Room_DebrisWmDBǒ< eJ#random forceXk'Nnlkf Advisor_Room_Debris_Dustut(LblfAdvisor_Room_Debris_Dusth]8xNvm#random forceU"_}HNoc#emit_continuouslyjg/7D=:#Lifetime Random5J@iu*7g#Position Within Sphere Randoml~d?K^,zp#Alpha Random%MDj9N#Radius RandomwdJiy#Position Modify Offset RandomEzaq1#Sequence RandomׄS6Iěw#Velocity NoisesoC{L759#Rotation RandomeVEW:#Color RandombkpDEE#Lifespan DecayRFe!#Movement Basic#B_ BɬI#Alpha Fade In Random_L:II4k\#Alpha Fade Out RandomƦ3G=a#Radius ScaleW;5J.+vܭR#Oscillate Vector:(2pM2Xrqz#Oscillate Scalar勌,&H@#render_animated_spritesa5 \1Ccbۢ|#emit_continuouslyNBT_#Lifetime Random\IMb#Position Within Sphere RandomnM Hu# $M##Alpha Random1Sz,#Position Modify Offset Random6ߝ&Ol#Sequence RandomWs.K4Ĥ#Velocity Noise ۔^oA-!MD#Rotation Random\E J95#Color Random5ع|H [jP"#Lifespan DecaycӰF_βA#Movement BasicvlHM SE#Alpha Fade In RandomՔC,g#Alpha Fade Out Random2XmHWy #Oscillate Vector=͂HCX#Oscillate Scalar,D nك#render_animated_spritesMNI-B g[tAdvisor_Psychic_Scan_Suck {ּONA2#Constrain distance to path between two control pointsfF:j#Pull towards control point3a#MIY44#emit_continuouslyt%sI='E8#Lifetime Random@d~#Radius RandomOș;M}ZqW'#Remap Noise to ScalaruP]0C1%GwL#Position on Model RandomCؠZGa!=#Trail Length Random AA)b2#Velocity NoiseNO@?OR?#Lifespan DecayrⰄƒB.x1#Movement Basic4Eo^!OG~U#Color FadeŊڂKXaO#Radius ScaleB5VmLtsI#Radius ScaleI0@ϱT#Alpha Fade Out Random C>}_Aۉem#Rotation Spin RollM/xWUJmREt#Cull Randomz^@d %#Oscillate Vectorq HU$l#render_sprite_trailfaiIi&i8Advisor_Psychic_Scan_01S}@Zr Advisor_Psychic_Scan_02cKB^'XAdvisor_Psychic_Scan_02[AL34n}#emit_continuouslyGt5JqZ#Lifetime Randomt86&LmR#Alpha RandomnnG dB<=#Radius Random%N;iO |zK<#Remap Noise to Scalar9)QJD< #Position on Model RandomЕDLVqS #Trail Length Random+quE4Q)#Velocity NoiseE %J~{,#Position Modify Offset Randomsχ@pjh#Lifespan DecayyDjO9J#Movement Basic =vMr,#Alpha Fade Out Random0Ǜ L__h#Radius Scaleu[ #LK[+#Alpha Fade In RandomN^ąAӻ'j#Movement Lock to Bone&߅5c&Bә[R#render_sprite_trail0<@GDZ'Q Advisor_Psychic_Scan_BodyWarpI PLffl_Advisor_Psychic_Scan_BodyWarpZ'cLؗ>#emit_continuouslyN[*R@恳#emit_instantaneouslyǕR#D\f#Lifetime RandomƼ$@$VeƮ#Color Randomz#JmO#Alpha RandomNOa GyÜZ#Radius Random%W6HڦZ#Position on Model Random=O@V-O5\#Position Modify Offset Randomo>F]ꑔ#Rotation Random׼eOӲÄ^N#remap initial scalar>5z3AB|c#remap initial scalar@OTZ#Lifespan DecayɜA?GGH-@#Movement Basici\n?IHI~p{2#Radius Scale3{àA/{7w#Alpha Fade In RandomQ%[iFO%YC#Alpha Fade Out RandomHƵ5L *w#Movement Lock to Bone+jyF+t='#render_animated_spritesYULtL!gbK Advisor_Psychic_Attach_01$FVOs,Advisor_Psychic_Attach_01]tjEc@xJ#Constrain distance to path between two control pointsxjX@I#Constrain distance to control point.ZIHr] Advisor_Psychic_Attach_01bVfs;ތ@oq4 Advisor_Psychic_Attach_01b],\N/$fI#emit_continuouslyAz`fC .#Lifetime Randompp>M%m#Position Within Sphere RandomwAs#Color Random+Q9`MT@ 6w#Alpha RandomJc#Radius Random7dw?Ji/<#Lifespan Decayq9ڂjO3e#Movement BasicG[feC#Oscillate Vector>GdU{<#Radius ScaleP K{#Color FadebJo#Oscillate Vector 3S?(IhEiSk#Remap Distance to Control Point to Scalar%TO(#Remap Distance to Control Point to ScalarAA;IMV0#Alpha Fade In RandomAH&DO6#Alpha Fade Out Random3EsQ#Trail Length RandomGwCH *QC#Velocity Noise(CH#Position Modify Offset RandomJ2&e_ HU.@F#remap initial scalar{xΨIB--#Lifespan Decay{CHhs#Movement BasicJ+UG#Alpha Fade Out Random$O*QW#Radius ScalejsH~#Alpha Fade In Random~7O.iI;>x#Movement Lock to Bone%ޢy`G}N6#render_sprite_trailLAԌ\5Advisor_Psychic_Scan_Hot_Cores_02ȏx!)FPt #emit_continuously2OJ2I)7#Lifetime Random\"ρ B{#Alpha Random7 rHe 7)#Radius Random¹ BǀYd#Remap Noise to ScalarZFASt(h#Position on Model Random;Fc5u·#Trail Length Random+4;ibD?gkd#Velocity Noise kUE]R#Lifespan Decaymg3`J}"#Movement BasicO4B9M'z#Alpha Fade Out Randomc)6D "#Radius Scale{š*H]}[#Alpha Fade In RandommVJ2Ve#Movement Lock to Bone 2;G 3#render_sprite_trailF#!FdChAdvisor_Psychic_Scan_Lift_bϊ'CKu%UO#emit_continuouslyLE곎#Lifetime Random{GBVCq#Color RandomwakB@i/\k#Alpha RandombMAM#Radius RandomsG1T3G-gv#Position on Model Random^aJޞo#Position Modify Offset Random^=KM8UrI#Rotation Randoma8 H"]#Lifespan Decay}˵Bt D#Movement BasicK*hxJ=#Rotation Spin RollX!D,Ü1|#Radius Scale=BJBMud)#Alpha Fade In Random LNN4b#Alpha Fade Out RandomVrI`-#Movement Lock to Control Point)NåJ-@#render_animated_sprites: ))IѩJAdvisor_Psychic_Scan_GreenWl1m@F Advisor_Psychic_Scan_Lift_bcxGϹ)#emit_continuously@hP##Lifetime RandomTWDGNRR&#Color Random5c՚Muy#Alpha RandomS8qONj(u#Radius RandomJ\J L49=#Remap Noise to Scalar0Kb6!#Position on Model Random qE"=#Trail Length Random*&I_|#Velocity Noise{Ld#Position Modify Offset Random(LVu#Lifespan Decay>O@A}O^*#Movement BasiclltLPSw2#Color FadeͶI#_#Alpha Fade Out RandomnZBrm7h#Rotation Spin Roll_?D-4CKf#Cull Random1WVL![SNu#Radius ScaleQmIp:N#Radius ScaleXEc@F7'j0#render_sprite_trail^@+'OAdvisor_Psychic_Scan_Glowa"UBެ#emit_continuously+CŶHJ),LU#Lifetime Randomrց@h. cF#Alpha Random=;FC3/|#Radius Randomn[ %Dߪ>>#Position on Model Random ʲN [#Position Modify Offset Random $ϔEe^V:#Rotation RandomJ32ԁ B4J3=#Lifespan DecayhM;WU#Movement Basicք@M-RB3%?h#Rotation Spin Roll^gUgGKy͠#Radius Scale6Ah2 D/G+޼O#Movement Lock to Control Point1o,tK9#Alpha Fade In Random7/dmxI6J%#Alpha Fade Out RandomN8F*!0~#render_animated_sprites8{Ip`0Advisor_Psychic_Scan_Flasha;0 LT8С#Constrain distance to path between two control pointsaEDEzr#emit_continuously࡞ fM(ۑ#Lifetime RandomKN9]C`+#Alpha 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QN#Velocity NoiselIZ#Position Within Sphere RandomL͹LHJ$#Sequence Random/۸oFl u#remap initial scalarhInDhFϑB#Position Modify Warp Randomn?:I-M#Position Modify Offset Random~WZCٳ #Position Modify Warp RandomksB(`g#Rotation Random&RxCpՄmb#Lifespan Decayr"zPLP;#Movement BasicvW;^c#Alpha Fade Out Random NC##Alpha Fade In Randomy9QEOjN[[a5|#Radius ScaleRo=tMݸ#render_animated_sprites΋ zCq3Advisor_Psychic_Beam_02Wu1jHC5 ]#Constrain distance to path between two control pointsvRy>DS&X#emit_continuouslyTݸLq#Lifetime Random VCxg1#Position Within Sphere RandomAYT{DyNrM(#Alpha RandomI0uANv} #Radius Random ie4RAaO#Lifespan DecayeX7@v*#Movement BasicD"zAFkPbg#Radius Scale4N Fd"_#Radius ScaleM_r۠KB\M#Alpha Fade In Random"dLL]#Alpha Fade Out Random-X:iI#U|~#render_animated_sprites'% TLecAdvisor_Psychic_Attach_02XgiA{O#Constrain distance to path between two control points EPEe[#Constrain distance to control point_sjKg*kF Advisor_Psychic_Attach_02bSL|nGfG9Advisor_Psychic_Attach_02bIJWFxʬB#Pull towards control pointCqC(O%[p1 #emit_continuously H89jCI#f9#Lifetime RandommH$ag#Position Within Sphere Random7gSKɵs#Color RandomG=IlB#Alpha Randomo/2A{ l#Radius Random׹L!@mĽaf#Lifespan Decay20 OPt2Y#Movement Basic<9[obC|>X#Alpha Fade In Random¬{EW #Alpha Fade Out Random92oOKМ]|#Oscillate VectorPÉB7]##Radius Scale~JyLZL!& #Oscillate VectoriOJQ)#Color Light From Control PointHD 7:E?@{#Radius ScaleڄG]僱4O#Remap Distance to Control Point to Scalar02ZWECCc#render_ropes!Ҽ!A#Pull towards control pointwnaDgiG9:#emit_continuouslyJU$%3MM'KE#Lifetime RandomF@@)L Iʋ#Position Within Sphere Random3_eaJAlP#Color Random}\U4G0#Alpha RandomM|7pG r6#Radius Random4#zAyW#Lifespan Decay]'ARW\#Movement Basic:M\G/#Alpha Fade In RandomS.+N(<#Alpha Fade Out RandomAAHg#Oscillate VectoribMU.#Radius ScaleTSBkGJ1\Ѭ#Oscillate Vectoro6D@<#Color Light From Control Point=,xt#B#Radius Scale4IpUD`em™#Remap Distance to Control Point to ScalargbN]d#render_ropeŰ#x KtDAdvisor_Psychic_Attach?M7@BԺ*: Advisor_Psychic_Attach_02#(hCF~ ǵ Advisor_Psychic_Attach_03uҬ;%E+W-Advisor_Psychic_Attach_03 IN/)8Sd#Constrain distance to path between two control pointsztJv̆i Advisor_Psychic_Attach_03b h?2#Position Within Sphere Random4ąkE)2n#Color Randomsj`G MW#Alpha Randomj^iO"njG#Radius Random3B0Ȯ9 #Lifespan DecayޙU@F Xښ#Movement Basic)XBMTq#Alpha Fade In Random<hHb#Alpha Fade Out RandomU+mIaA#Oscillate Vector1sUL@SRA#Radius Scale д]LZ̸#Oscillate Vector3,A%#Color Light From Control PointA)dGD=I#Radius Scale]CxzCL5~#Remap Distance to Control Point to Scalarm@sV #render_rope(_]H԰6@#emit_continuously稠.OC' #emit_continuouslyZ&D(zW #Lifetime RandomgjH|9&>t#Color RandomvNNA#Alpha Random"J*ʸ#Radius Random56C]#Remap Noise to Scalar"ĉmK1M5#Trail Length Random *IhJ#Velocity NoiseȜɂ#Radius Scalevp l.cL9cGT#Radius Scale[I S4X#Alpha Fade Out Randomi>J3VH*\ oQ#Rotation Spin RollH_[$F1Xˈm#Oscillate Vector[HCn`#Set child control points from particle positions+IkXAdvisor_Psychic_Scan_03Wmt%4@p$_/`2 Advisor_Psychic_Attach_01s ҂A Y' Advisor_Psychic_Scan_BodyWarpDaH$dm#emit_continuouslyǩI{sj#Lifetime RandomJMy$h#Alpha Random+!N [#Position on Model RandomV{GvoLb#Trail Length RandomxMI!#Velocity Noise;J&S⓿#Position Modify Offset Randomb#֤EO8#remap initial scalar1%]W O(ṙ#Lifespan DecayxgFf Q#Movement Basic{EL׹#Alpha Fade Out Random꿷rAM6#Radius Scale?՞\!@{k#Alpha Fade In Random.]"gCR+&#Movement Lock to Bone@K#VIgo4^#render_sprite_trailFzHnq. Advisor_Psychic_Scan_Hot_Cores Version #2fuhT-K5f 2^#emit_continuously 6D5܁#Lifetime Random wHn#Alpha Randomd\9lDύki,#Radius Random%3$Al#Remap Noise to Scalar<2bFDA%W&`#Position on Model Randomf!=M%1#Trail Length Random+b#Color Light From Control Point0DT(E=gK#render_rope0GSGjDD0*Advisor_Pod_Steam_Continuousڮ'O=4!]hw Advisor_Pod_Steam_01b0Bn9 :V#emit_continuouslyȐ=CJf{-#Lifetime Randomua]KQ&#Radius RandompF#Velocity NoiseiܵEK\#Position Within Sphere Random4uzA;#Sequence Randomi6 AIa(f#Alpha Randome!^Cb7#Lifespan Decay8IQ[cM py#Movement Basic"<`J)#Alpha Fade Out RandomcJ#L0E1Q#Alpha Fade In RandomAD0%#Radius Scaleʸt/Bݸ[l#Oscillate Scalarm_HCݿ'`#render_animated_sprites.5NlfAdvisor_Psychic_Blast ChvJUJ~#emit_continuouslyP^rtO L6#Lifetime Randomi'9Ha,#Position Within Sphere Random $JyJfQ'#Color RandomG"kHs H#Alpha Random @t~$%g#Rotation RandomMtA|vy#Radius Random(VD ()KG#Lifespan DecayjV@&>J6ҋ9#Radius Scale1uͫ)7D9W#Alpha Fade Out Random\fÎJtf: #Rotation Spin RollX4PK:w]#Color 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-Position Modify Warp Random$%&'(ih ??g ???j@kl-Remap Noise to ScalarNCMLKJ IHGF?('&%$E-Position Within Sphere Random$%&'(456 ???7 89:;<?= > 321-Lifespan Decay('&%$ -Movement BasicQP=O ('&%$ -Rotation Spin Roll('&%$ -Radius ScaleV?WX?Y@ZL>[('&%$-Movement Lock to Control Point??????9('&%$ -Alpha Fade Out Random$%&'(R=S=T?U -Radius Scale$%&'([L>Z?Y?X@WV? -Rotation Spin Roll('&%$ -Color FadeW{?z?y: ('&%$ -Color FadeW{?z>y ('&%$ -render_animated_spritescba`_=('&%$ydparticle\smoke1\smoke1.vmt  CCC@    = PGA"z!|}~{particle\smoke1\smoke1.vmt  CCC@    = PGA -emit_instantaneously$%&'()d -Lifetime Random$%&'(.333?/?0? -Radius Random$%&'(f@e@d?-Velocity Noise$%&'(A? M BPPN BPBPB-Position Within Sphere Random23> = <?;:987 6 ???54('&%$1-Sequence Random('&%$-remap initial scalarNM>H@@@('&%$-Lifespan Decay$%&'( -Movement Basic$%&'(O P=Q -Alpha Fade Out Random$%&'(Rfff?Sfff?T?U -Alpha Fade In Random$%&'(^=]=\?U -Radius Scale$%&'([Z?Y?XpAWVff>-Oscillate Scalarxw?v?utUs?r=q?po('&%$n@m? -render_animated_spritesc$%&'(_=`ab -emit_continuously,+@*HB)('&%$ -emit_continuously,$%&'()*HB+@@ -Lifetime Random0?/?.333?('&%$ -Radius Randomd?e@@f@('&%$-Velocity NoiseN BPBPBM BPP” ?A('&%$-Position Within Sphere Random$%&'(456 ???7 89:;<?= > 321-Sequence Random$%&'(-remap initial scalar$%&'(@@@HM333?N-Lifespan Decay('&%$ -Movement BasicQPO ('&%$ -Alpha Fade Out RandomUT?Sfff?Rfff?('&%$ -Alpha Fade In RandomU\?]=^=('&%$ -Radius ScaleVff>WXAY?Z?[('&%$-Oscillate Scalar$%&'(opq?r=s?Utuv?w?xn@m? -render_animated_spritesba`_=('&%$c 2particle\smoke1\smoke1_nearcull.vmt  CCC@    = PGA"!33s@ particle\smoke1\smoke1_nearcull.vmt  CCC@    = PGA -emit_instantaneously$%&'()d -Lifetime Random0?/@.?('&%$ -Radius Randomd?epAfA('&%$-Velocity NoiseN B333@333@M A333333 @A('&%$-Position Within Sphere Random$%&'(4B5B6 ??7 ??89:;<?= > 321-Sequence Random$%&'( -Position Modify Warp Randomlkjg ???h ???i('&%$ -Position Modify Offset Random @ 9('&%$ -Position Modify Warp Random$%&'(ih @@@@@@g @@@@@@jkl -Alpha Random$%&'(BC D? -Rotation Random$%&'(C?-Lifespan Decay('&%$ -Movement BasicQPO ('&%$ -Alpha Fade Out RandomUT?S?Rfff?('&%$ -Alpha Fade In RandomU\?]L>^L>('&%$ -Radius ScaleVff&?WX@Y?Z?[('&%$ -render_animated_spritesba`_=('&%$c -emit_continuously,$%&'()* B+? -Lifetime Random$%&'(.?/?0? -Radius Random$%&'(fAepAd?-Velocity Noise$%&'(A@ M A333333N B333@333@-Position Within Sphere Random23> = <?;:987 ??6 ??5B4B('&%$1-Sequence Random('&%$-remap initial scalarN=ML>H?('&%$ -Position Modify Warp Random$%&'(ih ???g ???jkl -Position Modify Offset Random$%&'(9 @ -Position Modify Warp Randomlkjg @@@@@@h @@@@@@i('&%$ -Rotation Random$%&'(C?-Lifespan Decay$%&'( -Movement Basic$%&'(O PQ -Alpha Fade Out Random$%&'(R333?S333?T?U -Alpha Fade In Random$%&'(^>]>\?U -Radius Scale$%&'([Z?Y?X@WV? -render_animated_spritesc$%&'(_=`abiparticle\particle_ring_refract_01.vmt  CCC@    = PGA-Constrain distance to path between two control points$%&'(B>> -emit_continuously,$%&'()*HD+ -Lifetime Random$%&'(.>/>0?-Position Within Sphere Random23$%&'(456 ???7 89:;<?= > 1 -Alpha Random$%&'(BCD? -Radius Random$%&'(f Ae Ad?-Lifespan Decay$%&'( -Movement Basic$%&'(O PQ -Radius ScaleV333?WX@YAZ?[('&%$ -Radius ScaleV>WX@Y@@Z?[?('&%$ -Alpha Fade In Random$%&'(^L=]L=\?U -Alpha Fade Out Random$%&'(RL=SL=T?U -render_animated_sprites$%&'(_@`abc particle\particle_ring_wave_8_15ob_nofog.vmt  CCC@    = PGA-Constrain distance to path between two control points$%&'(pB>33> -Constrain distance to control point$%&'(\B@Fi "! <particle\bendibeam.vmt  CCC@    = PGA -Pull towards control point$%&'(B?i -emit_continuously,+*\B)('&%$ -Lifetime Random0?/?.?('&%$-Position Within Sphere Random> = <?;:987 6 ???54('&%$321 -Color RandomA@?('&%$ -Alpha RandomD?CdBK('&%$ -Radius Random$%&'(fAeAd?-Lifespan Decay('&%$ -Movement BasicQP=O ('&%$ -Alpha Fade In RandomU\?]ff>^>('&%$ -Alpha Fade Out RandomUT?S43>R>('&%$-Oscillate Vectorxw?v?utUs ???r >>>q A A Ap o('&%$n@m? -Radius Scale$%&'([>Z?Y?X>WV?-Oscillate Vectorxw?v?u?t?Us >>>r >>>q @@@p o('&%$n@m?3-Color Light From Control Point$%&'( 9v! BHCA4B  BBA4B  BHCA4B  BHCA4B -Radius Scale$%&'([Z>YX?WV?-Remap Distance to Control Point to Scalar$%&'(CHCHMN?NONE -render_rope$%&'(~ }?|B -emit_continuously,$%&'()*A+ -Lifetime Random$%&'(.?/?0? -Color Random$%&'(?@'A -Alpha Random$%&'(BCD? -Radius Random$%&'(f?e?d?-Remap Noise to Scalar$%&'(F@G?HIhDJ zCC< FKLMNCE -Trail Length Random?<L<('&%$-Velocity NoiseN zCzCzCM zzzÔ >?('&%$-Position Within Sphere Random$%&'(4B5B6 ???7 89:;<?= > 321-Lifespan Decay$%&'( -Movement Basic$%&'(O PQ -Color FadeW{?zy ('&%$ -Radius ScaleV333?WX?Y@Z>[('&%$ -Radius ScaleV>WX@Y?Z?[?('&%$ -Alpha Fade Out RandomUT?S?R?('&%$ -Rotation Spin Roll$%&'(-Oscillate Vectorxw?v?utUs AAAr ???q HBHBHBp HHHo('&%$n@m? -Set child control points from particle positions('&%$ <particle\bendibeam.vmt  CCC@    = PGA -Pull towards control pointi?B('&%$ -emit_continuously,$%&'()*\B+ -Lifetime Random$%&'(.?/?0?-Position Within Sphere Random23$%&'(456 ???7 89:;<?= > 1 -Color Random$%&'(?@A -Alpha Random$%&'(BKCdD? -Radius Randomd?eAfA('&%$-Lifespan Decay$%&'( -Movement Basic$%&'(O P=Q -Alpha Fade In Random$%&'(^>]ff>\?U -Alpha Fade Out Random$%&'(R>S43>T?U-Oscillate Vector$%&'(op q @@@r >>>s ???Utuv?w?xn@m? -Radius ScaleV?WX>Y?Z?[>('&%$-Oscillate Vector$%&'(op q A A Ar >>>s >>>Ut?u?v?w?xn@m?3-Color Light From Control Point4BAHCB  4BAHCB  4BABB  4BAHCB 9v! ('&%$ -Radius ScaleV?WX?YZ>[('&%$-Remap Distance to Control Point to Scalar$%&'(BCHMN?NONE -render_rope|B}?~ ('&%$      <particle\bendibeam.vmt  CCC@    = PGA -Pull towards control point$%&'(B?i -emit_continuously,+*\B)('&%$ -Lifetime Random0?/?.?('&%$-Position Within Sphere Random> = <?;:987 6 ???54('&%$321 -Color RandomA@?('&%$ -Alpha RandomD?CdBK('&%$ -Radius Random$%&'(fAeAd?-Lifespan Decay('&%$ -Movement BasicQP=O ('&%$ -Alpha Fade In RandomU\?]ff>^>('&%$ -Alpha Fade Out RandomUT?S43>R>('&%$-Oscillate Vectorxw?v?utUs ???r >>>q A A Ap o('&%$n@m? -Radius Scale$%&'([>Z?Y?X>WV?-Oscillate Vectorxw?v?u?t?Us >>>r >>>q @@@p o('&%$n@m?3-Color Light From Control Point$%&'( 9v! BHCA4B  BBA4B  BHCA4B  BHCA4B -Radius Scale$%&'([Z>YX?WV?-Remap Distance to Control Point to Scalar$%&'(BCHMN?NONE -render_rope$%&'(~ }?|B vgui/white  A A A@    = PGA"!@"! >?@ABCDEF6789:;<=45 particle\particle_ring_wave_8_15ob_nofog.vmt  CCC@    = PGA-Constrain distance to path between two control points$%&'(C>?@?" !3 )*+,-./012$%&'("#! particle\bendibeam.vmt  CCC@    = PGA -Constrain distance to control point$B%B&'(@B@Fi  -emit_continuously,$%&'()A*\B+? -emit_continuously,$%&'()A*\B+? -Lifetime Random$%&'(.?/?0?-Position Within Sphere Random23$%&'(456 ???7 89:;<?= > 1 -Color Random$%&'(?@A -Alpha Random$%&'(BC0D? -Radius Randomd?e@@f@('&%$-Lifespan Decay$%&'( -Movement Basic$%&'(O P=Q -Alpha Fade In Random$%&'(^>]ff>\?U -Alpha Fade Out Random$%&'(R>S43>T?U-Oscillate Vector$%&'(op q A A Ar >>>s ???Utuv?w?xn@m? -Radius ScaleV?WX>Y?Z?[>('&%$-Oscillate Vector$%&'(op q @@@r >>>s >>>Ut?u?v?w?xn@m?3-Color Light From Control Point4BAHCB  4BAHCB  4BABB  4BAHCB  ('&%$ -Radius ScaleV?WX?YZ>[('&%$-Remap Distance to Control Point to Scalar$%&'(BCHMN?NONE -render_rope|B}?~ ('&%$ -emit_continuously,$%&'()A* A+? -emit_continuously,$%&'()A* A+? -Lifetime Random$%&'(.?/?0? -Color Random$%&'(?@'A -Alpha Random$%&'(BCD? -Radius Random$%&'(f?e?d?-Remap Noise to Scalar$%&'(F@G?HIhDJ zCC< FKLMNCE -Trail Length Random?<L<('&%$-Velocity NoiseN zCzCzCM zzzÔ >?('&%$-Position Within Sphere Random$%&'(4@5@6 ???7 89:;<?= > 321-Lifespan Decay$%&'( -Movement Basic$%&'(O PQ -Color FadeW{?zy ('&%$ -Radius ScaleV333?WX?Y?Z>[('&%$ -Radius ScaleV>WX@Y?Z?[?('&%$ -Alpha Fade Out RandomUT?S?R?('&%$ -Rotation Spin Roll$%&'(-Oscillate Vectorxw?v?utUs AAAr ???q HBHBHBp HHHo('&%$n@m? -Set child control points from particle positions('&%$ZTUVWXY KLMNOPQRSJHIdparticle\warp3_warp_noz.vmt  @    = PGA"!"! -emit_continuously,$%A&'()*+ -Lifetime Random$%&'(.>/>0? -Alpha Random$%&'(BPCcD? -Radius Random$%&'(f@e@d?-Remap Noise to ScalarE$%&'(F@G?HIhDJ zCC< FKLMNC -Position on Model Random9('&%$ -Trail Length Random?L=L=('&%$-Velocity NoiseN HBHBzCM HHzC B?('&%$ -Position Modify Offset Random ??? 9('&%$-remap initial scalar$%&'(@HMN?-Lifespan Decay$%&'( -Movement Basic$%&'(O CPQ -Alpha Fade Out RandomUT?S>R>('&%$ -Radius ScaleV333?WXY@Z?[('&%$ -Alpha Fade In RandomU\?]>^>('&%$ -Movement Lock to Bone$%&'(9 -render_sprite_trail$%&'(_=Dlfghijk ]^_`abcde\particle\beam_smoke_01.vmt  CCC@    = PGA -emit_continuously,+@A*/D)('&%$ -Lifetime Random0?/>.>('&%$ -Alpha RandomD?CB ('&%$ -Radius Randomd?e>f>('&%$-Remap Noise to ScalarENCMLKJ zCC< FIhDHG?F@('&%$ -Position on Model Random$%&'(9 -Trail Length Random$%&'(L=L=?-Velocity Noise$%&'(?B M HHCN HBHBC -Position Modify Offset Random$%&'(9 ???-remap initial scalar$%&'(@HMN?-Lifespan Decay('&%$ -Movement BasicQPO C('&%$ -Alpha Fade Out Random$%&'(R>S>T?U -Radius Scale$%&'([Z?Y@XWV333? -Alpha Fade In RandomU\?]>^>('&%$-Movement Lock to Control Point??????9('&%$ -render_sprite_trailD$%&'(_=}vwxyz{|opqrstun}particle\warp3_warp_noz.vmt  CCC@    = PGA -emit_continuously,$%&'()*pB+ -Lifetime Random$%&'(.@/@0? -Color Random$%&'(?@A -Alpha Random$%&'(BC!D? -Radius Random$%&'(f?e?d? -Position on Model Random9('&%$ -Position Modify Offset Random$%&'(9 ??? ??? -Rotation Random$%&'(C?-Lifespan Decay$%&'( -Movement Basic$%&'(O @PQ -Rotation Spin Roll$%&'( -Radius Scale$%&'([Z?YXAWV?-Movement Lock to Control Point$%&'(9?????? -Alpha Fade In RandomU\?]@?^@?('&%$ -Alpha Fade Out RandomUT?S>R>('&%$ -render_animated_sprites$%&'(_=`abc particle\bendibeam.vmt  CCC@    = PGA -emit_continuously,$%&'()*A+ -Lifetime Random$%&'(.?/?0?-Position Within Sphere Random23$%&'(4@B5B6 ??7 ?89:;<?= > 1 -Color Random$%&'(?@A -Alpha Random$%&'(BKCdD? -Radius Randomd?e@f@('&%$-Lifespan Decay$%&'( -Movement Basic$%&'(O P=Q -Alpha Fade In Random$%&'(^>]ff>\?U -Alpha Fade Out Random$%&'(R>S43>T?U-Oscillate Vector$%&'(op q A A Ar >>>s ???Utuv?w?xn@m? -Radius ScaleV?WX>Y?Z?[>('&%$-Oscillate Vector$%&'(op q @@@r >>>s >>>Ut?u?v?w?xn@m?3-Color Light From Control Point4BAHCB  4BAHCB  4BABB  4BACB / ('&%$ -Radius ScaleV?WX?YZ>[('&%$ -render_rope|B}?~ ('&%$ <particle\bendibeam.vmt  CCC@    = PGA -emit_continuously,$%&'()*\B+ -Lifetime Random$%&'(.?/?0?-Position Within Sphere Random23$%&'(4B5B6 ???7 ?89:;<?= > 1 -Color Random$%&'(?@A -Alpha Random$%&'(B(CZD? -Radius Randomd?e@@f@('&%$ -Position Modify Warp Randomg ??̬?h ??̬?i('&%$jkl -Position Modify Offset Random$%&'(9 @Ÿ @ž-Lifespan Decay$%&'( -Movement Basic$%&'(O P=Q -Alpha Fade In Random$%&'(^>]ff>\?U -Alpha Fade Out Random$%&'(R>S43>T?U-Oscillate Vector$%&'(op q AAAr >>>s ???Utuv?w?xn@m? -Radius ScaleV?WX>Y?Z?[('&%$ -Color Fade$%&'(yz?{333?W-Oscillate Vector$%&'(op HHHq HCHCHCr >>>s >>>Ut?u?v?w?xn@m?3-Color Light From Control Point$%&'(   ABA4B  BHCA4B  BHCA4B  BHCA4B -render_rope|B}?~ ('&%$Kparticle\smoke1\smoke1.vmt  CCC@    = PGA"z! -emit_continuously,$%&'()*B+ -Lifetime Random$%&'(.333?/?0? -Radius Random$%&'(f@e@@d?-Velocity Noise$%&'(A@ M BPPN BPBPB-Position Within Sphere Random23> = <?;:987 6 ???54('&%$1-Sequence Random('&%$ -Alpha RandomD?CB('&%$-Lifespan Decay$%&'( -Movement Basic$%&'(O PQ -Alpha Fade Out Random$%&'(Rfff?Sfff?T?U -Alpha Fade In Random$%&'(^=]=\?U -Radius Scale$%&'([Z?Y?XAWVff>-Oscillate Scalarxw?v?utUs?r=q?po('&%$n@m? -render_animated_spritesc$%&'(_=`abparticle\warp4_warp_noz.vmt  CCC@    = PGA -emit_continuously,+?* A)('&%$ -Lifetime Random$%&'(.?/?0?-Position Within Sphere Random23$%&'(456 ???7 89:;<?= C> C1 -Color Random$%&'(?@'A -Alpha Random$%&'(BCD? -Rotation Random?C('&%$ -Radius Randomd?e@f@('&%$-Lifespan Decay$%&'( -Radius ScaleV?WXCY?Z?[('&%$ -Alpha Fade Out RandomUT?S>R>('&%$ -Rotation Spin Roll('&%$ -Color FadeW{?zy('&%$ -render_animated_sprites$%&'(_=`abc      effects\combinemuzzle1_noz.vmt  CCC@    = PGA-Constrain distance to path between two control points?>('&%$"!dparticle\bendibeam_nofog.vmt  CCC@    = PGA-Constrain distance to path between two control points$%&'(@@A???-random force BBB ('&%$ -emit_continuously,$%&'()?*A+@ -Lifetime Random$%&'(.?/?0?-Position Within Sphere Random23$%&'(456 ???7 89:C;C<?= CBH> CBH1 -Radius Random$%&'(fAeAd? -Color RandomA@?('&%$-remap initial scalarN?MH@?@('&%$-remap initial scalarNM?H@@@@('&%$-Lifespan Decay$@%@&'( -Movement Basic$%&'(O PQ -Rotation Spin Roll ('&%$ -Radius ScaleV?WX>Y?Z?[('&%$-Oscillate Vectorxw?v?utUs @@@r ???q B B Bp o('&%$n@m? -Alpha Fade Out RandomUT?S>R>('&%$ -render_rope|?}@~('&%$"!Fparticle\bendibeam_nofog.vmt  CCC@    = PGA-Constrain distance to path between two control points?>@('&%$-random force$%&'( œ BBB -emit_continuously,+@*pA)('&%$ -Lifetime Random0?/@.@('&%$-Position Within Sphere Random> CBH= CBH<?;C:C987 6 ???54('&%$321 -Alpha RandomD?CB('&%$ -Radius Randomd?e@f@('&%$-Remap Noise to Scalar$%&'(F@Go:HIJ KLMNCE-remap initial scalarNM?H@@('&%$-Lifespan Decay('&%@$@ -Movement BasicQPO ('&%$ -Rotation Spin Roll$%&'(  -Radius Scale$%&'([Z?Y?X>WV?-Oscillate Vector$%&'(op q B B Br ???s @@@Utuv?w?xn@m? -Alpha Fade Out Random$%&'(R>S>T?U -render_rope$%&'(~ }=|"!@effects\combinemuzzle2_noz.vmt  CCC@    = PGA-random force$%&'( œ BBB -emit_instantaneously)('&%$d -Lifetime Random0?/?.>('&%$-Position Within Sphere Random> = <?;B:B987 6 ???54('&%$321 -Radius Randomd?eAfA('&%$ -Color Random$%&'(?@A -Alpha RandomD?C B('&%$-Lifespan Decay('&%$ -Movement BasicQP>O ('&%$ -Rotation Spin Roll$%&'(  -Radius Scale$%&'([Z?YX?WV?-Oscillate Vector$%&'(op q B B Br ???s @@@Utuv?w?xn@m? -Alpha Fade Out Random$%&'(R>S>T?U-Movement Lock to Control Point$%&'(9?????? -render_rope$%&'(~}@|? -render_animated_spritescba`_=('&%$"!@ particle\antlion_goop3\antlion_goop3.vmt  CCC@    = PGA-random force BBB ('&%$ -emit_instantaneously$%&'()d -Lifetime Random$%&'(.ff>/ff&?0?-Position Within Sphere Random23$%&'(456 ???7 89:@;B<?= B> $C1 -Radius Random$%&'(fAeAd? -Alpha Random$%&'(BCD?-Sequence Random('&%$ -Rotation Random?C('&%$ -Color RandomA@p?@('&%$-Lifespan Decay$%&'( -Movement Basic$%&'(O P>Q -Rotation Spin Roll ('&%$ -Alpha Fade Out RandomUT?S>R>('&%$ -render_animated_sprites$%&'(_@`abc -emit_continuously,+@* B)('&%$ -Lifetime Random0?/>.>('&%$-Position Within Sphere Random> CBH= CBH<?;:987 6 ???54('&%$321 -Alpha RandomD?CB('&%$ -Radius Randomd?eCfC('&%$-Remap Noise to Scalar$%&'(F@Go:HIJ KLMNCE-remap initial scalarNM?H@@('&%$-remap initial scalarNBMCH@@('&%$-Lifespan Decay('&%$ -Movement BasicQPO ('&%$ -Rotation Spin Roll$%&'(  -Radius Scale$%&'([Z?Y?XWV? -Alpha Fade In RandomU\?]?^?('&%$ -render_sprite_trailD$%&'(_=:6789./012345-particle\pebble1\particle_pebble_1.vmt  CCD@    = PGA -twist around axis$%&@'@(C ? 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